Quests

Oona

Insider
I'm so glad that Sui Generis won't have the typical 'go do/get that for me' quest system. It's one of the worst and cheapest quest systems ever. Who wants to be a slave to strangers? And the thing is, you can't refuse the quest cause most of the time you will never be able to progress.
It's the reason I didn't finish Elder Scrolls Oblivion, Assassins Creed 2 (anyone remember collecting feathers in this? turned it off right then,lol) and Dragon's Dogma. These games are not bad, but most of the quests make me feel 'I want to play a game, not work for a game character.'

Just wanted to say THANK YOU to Bare Mettle for not following that tedious quest system, such a refreshing change...
 

Pantheon

Insider
I agree. Thank you very much.

An example for ridiculous quests: I've bought TERA, because I really liked the active combat system, but the quests...good god...I was a dual-sword wielding warrior and was picking flowers and catching sheep...
How can a game be considered good if you run around completing stupid errands for strangers?
And Skyrim has apparently a never ending supply of random generated quests? I wonder what they'll be like...
 

Kaizer0002

Insider
Example of Skyrim's random quest: Go to Village #5, talk to an NPC too generic to have a name, kill another NPC too generic to have a name. A lot of times they're just excuses for you to go places you haven't already been, unless you've been everywhere already and then it's just pointless.
 

Mimel

Insider
So...to give some suggestions:

I would recommend the world be so open that I decide what I need. I imagine from the DEVs ideas already, that we will need to find some equipment, shelter, food, etc. in the early stages of the game. So, we most likely will search for how to obtain these. Listening to people, talking to people for a job, or stealing bread, or some such would be all for our goal of living.

I suggest food be a necessity. Although not such that I die in one hour without food. But having to stop for a meal, make camp, sleep, etc. These are staples that might make game-play slower and maybe tedious, but it could be just a click or automatic event if you have the food in your possession.

This makes for a basic goal. You must always think of where your next meal is from. It is motivation for finding treasure, employment, stealing or whatever.

Other reasons for doing things: You've been robbed. You've been accused of something and are being chased for it, a crime, running out of a card game, not paying the rent, insulting someone, in the wrong place at the wrong time, etc.
 

BrecMadak

Insider
Anyone in this board has ever played Inquisitor ? It's an indie czech made production. Even though it has many bugs, my point here is to mention why i really loved partially.

It has awesomely designed npc reactions and so quest system. Especially devs have elaborated on the interaction part between npcs, it's clearly to be seen whenever one has to investigate a X info on a quest, it was pretty dynamic and realistic, so that you won't get bored and trapped in a vicious circle. You have to use your brain actually to advance on quest, when things start to get largish continuously and weirder as the quest line advanced.

Just wanted to point out how well npc interactions have been made in Inquisitor, eventhough game is settled mostly on religious topics. It was higher than my expectations to be honest when i meet a game like this, since nowadays games suck 95%, whose storyline is strong enough to keep you wonder; it was a refreshive experience for me.
 

SergeDavid

Insider
What am I going to do with all these wolf hearts? I like how there are no real quests, but if you do something beneficial for an npc they may repay you. Say you kill said nasty hobbitses that are stealing all farmer Maggots mushrooms then he might give you a bag of mushrooms to take home which would of course be less then what those hobbits would have stolen from him so it would have been a win / win unless you where the hobbit.
 

walltar

Insider
Finaly! sombody who agrees :D
I agree too. I must say i dont like skyrim at all. Oblivion was much better.

About questing ... i hope there will be some "Go get there and get me something" i dont see any problem in those quests if they are optional and there is not much of them. Actualy i think it is great start of any game ... they show you how lowly pleb you realy are.
 

Cooper Holt

Insider
So if I found Oblivion to be rather dull, I guess I don't miss much when I skip Skyrim?
I liked Skyrim alot. Don't get me wrong. It isn't worth skipping. But now that I've gotten back into Minecraft and found out about SG, I have much higher standards. :D
 

CarChuckSG

Member
I agree too. I must say i dont like skyrim at all. Oblivion was much better.

About questing ... i hope there will be some "Go get there and get me something" i dont see any problem in those quests if they are optional and there is not much of them. Actualy i think it is great start of any game ... they show you how lowly pleb you realy are.
I liked oblivion better because of the colours. in skyrim all Bethesda had on their colour pallet was gray, black, and white

Bit off topic, my humble apoligies forum gods :rolleyes:
 

SergeDavid

Insider
I think for quests it would be better with just a journal the player carries around with him/her self which you could sell (for even more if you have something juicy on it or use your little book for black mail). These entries cover notes that hint towards possible "quests" but the term isn't really used as a "quest" is just an alignment of npc needs that you can satisfy and not an actual "Visit Dragborrow Cave and slay a troll to reclaim the teddy bear it took." It is more along the lines of... NPC conversation in passing, "Yeah I lost my girls teddy bear somewhere near Dragborrow, I guess the next time I visit the capital I'll have to pick her up another one." and a journal note of this may be like. "Tom might go to the capital soon for a teddy bear he lost near Dragborrow, he might need protection on his travel." And BAM! Two optional "Quests", either find the teddy or try escorting him to town and back.
 

TheScythian

Insider
I think for quests it would be better with just a journal the player carries around with him/her self...
You just gave me an idea. Imagine if rather than a quest description just appearing when an npc mentioned something or gave you directions to a particular location, instead you write a description yourself based on what they tell you. Then you wouldn't be just blindly following quest markers around like a zombie but actually feel involved in exploration. You'd have to decide what was important to note down (e.g follow valley 5km east of town, turn right at fork in the trail and look for a cave with a burnt tree outside). This could also be a useful system for the navigating the underworld. You had to do this kind of thing playing the original Legend of Zelda and I absolutely loved it...ended up with hand drawn maps and notes of how to find treasures etc.
Anyway, maybe I'm strange wanting to write my in game journal but I think it would be great for immersion.
 

Komuflage

Insider
You just gave me an idea. Imagine if rather than a quest description just appearing when an npc mentioned something or gave you directions to a particular location, instead you write a description yourself based on what they tell you. Then you wouldn't be just blindly following quest markers around like a zombie but actually feel involved in exploration. You'd have to decide what was important to note down (e.g follow valley 5km east of town, turn right at fork in the trail and look for a cave with a burnt tree outside). This could also be a useful system for the navigating the underworld. You had to do this kind of thing playing the original Legend of Zelda and I absolutely loved it...ended up with hand drawn maps and notes of how to find treasures etc.
Anyway, maybe I'm strange wanting to write my in game journal but I think it would be great for immersion.
Bit of topic, but I hope they don't include some sort of map for the underworld (unless it's an item you can buy from a npc that may or may not be accurate) I'd love to draw my own map of it.
Legend of Grimrock no map mode style ^^
 

MowLiao

Insider
I actually really disliked the creating waypoints on your map in games like Skyrim. I found myself just staring at the marker on the map/compass while walking in that general direction and never taking in the game around me. Maybe that's just me...? Either way, it severely took away the gaming aspect of the game and made it feel more like more of a chore, where I basically climb up mountains just to go back down again because I'm trying to get to the place in as straight a line as possible.
 

walltar

Insider
I actually really disliked the creating waypoints on your map in games like Skyrim. I found myself just staring at the marker on the map/compass while walking in that general direction and never taking in the game around me. Maybe that's just me...? Either way, it severely took away the gaming aspect of the game and made it feel more like more of a chore, where I basically climb up mountains just to go back down again because I'm trying to get to the place in as straight a line as possible.
Because of that is best to just switch compas off and wander till you find your quest. I never completed skyrim but i think i was everywhere.
 
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