After playing the newest patch for several hours I've taken note that whenever you deal damage and it staggers hard enough but doesn't knock the opponent down the AI immediately retaliates if you're close to it. There's a small pause and the swing begins from mid-animation but oddly the attack still packs enough momentum to cause serious harm. I didn't see anything about this in the patch notes. Has anyone else seen this happening? I find the idea really cool but atm it is very frustrating to defend against and could use a fix.