Currently running beta branch 0.6.1.0
Shield issue:
Ive noticed whenever using a one hander + shield that if I am in the middle of any sort of attack be, it the beginning of a swing to end of a swing or even if I get clipped while holding the attack button for a split second for a feint if the enemy so much as touches my shield with his weapon while "attacking" I take quite a bit of damage.
Thrust weapons:
I am terrified of enemies that use things like daggers and swords or any weapon that has thrust damage on it. (thrusting isn't in this version yet but the weapons have the stats) I am pretty sure the thrust damage is on the normal swings of the weapons that have these stats because I've lost 2 characters decked out in chain mail/plate one to a dagger user and one 2 handed sword user that 3 shot me. All of the damage taken is 95% red damage. Armor doesn't seem to have any sort of "thrust" mitigation as far as I can tell so I'm thinking all of this thrust damage is bypassing armor and any damage protection I have just on the swings.
Quick thought on arena:
In the new arena I might suggest setting the 1v1 opponents farther back or more prepared to fight. 9 out 10 matches if I start the round holding forward and make a standard right to left swing I end up getting I direct shot to their dome. Doubley so with any kind of polearm like the hook or bill.
Either way having a blast testing this out and figured I'd let you know what I found in my experiences so far.
Shield issue:
Ive noticed whenever using a one hander + shield that if I am in the middle of any sort of attack be, it the beginning of a swing to end of a swing or even if I get clipped while holding the attack button for a split second for a feint if the enemy so much as touches my shield with his weapon while "attacking" I take quite a bit of damage.
Thrust weapons:
I am terrified of enemies that use things like daggers and swords or any weapon that has thrust damage on it. (thrusting isn't in this version yet but the weapons have the stats) I am pretty sure the thrust damage is on the normal swings of the weapons that have these stats because I've lost 2 characters decked out in chain mail/plate one to a dagger user and one 2 handed sword user that 3 shot me. All of the damage taken is 95% red damage. Armor doesn't seem to have any sort of "thrust" mitigation as far as I can tell so I'm thinking all of this thrust damage is bypassing armor and any damage protection I have just on the swings.
Quick thought on arena:
In the new arena I might suggest setting the 1v1 opponents farther back or more prepared to fight. 9 out 10 matches if I start the round holding forward and make a standard right to left swing I end up getting I direct shot to their dome. Doubley so with any kind of polearm like the hook or bill.
Either way having a blast testing this out and figured I'd let you know what I found in my experiences so far.