I've been playing the arena the whole evening yesterday and I really enjoyed the combat, but still there some things that I should point out, that are not really good.
First the good. The combat feels heavy and great in general, how weapons clash and you bump your oponent with your body - amazing feeling. Plus on the videos it's seems like a drunk people brawl, but when you play it yourself it's increadibly satisfying.
Bad. Character movements are unresponsive. Often you can't land a hit cos your char is too clumsy at walking and there's a delay between the button press and the actual move. Also sometimes he moves unpredictable. Collision detection is weird. Often the guy with the sickle on a long stick just puts it on my face and drags it left and right, which is not registred as damage. Often he hits me with it in the eye so strong, that I should insta die or go into coma. Same happens with the oponents when I see a hit, but there's no hit registered. For example I hit the girl with axe and shield with 2h hammer, it slides up her shield very fast, hits her head, no hit registered. Another thing is the first who landed the hit is the cool guy. It's really weird that a succsesfull hit always interupts the oponents hit, and even if it lands it does no damage. Also regarding head hits. There's no excuse for me or oponent not to die or be stunned after reseafing a heavy head hit, especially without any kind of helment. I chop you in the neck with a 2h sword and he's still running look at him. Makes a really bad impression. And the last thing there's not much in terms of controlling your attacks. The game desides from where it wants to swing, and overhead is imposible to trigger. Besides you can't stab people with swords which is kind of silly.
First the good. The combat feels heavy and great in general, how weapons clash and you bump your oponent with your body - amazing feeling. Plus on the videos it's seems like a drunk people brawl, but when you play it yourself it's increadibly satisfying.
Bad. Character movements are unresponsive. Often you can't land a hit cos your char is too clumsy at walking and there's a delay between the button press and the actual move. Also sometimes he moves unpredictable. Collision detection is weird. Often the guy with the sickle on a long stick just puts it on my face and drags it left and right, which is not registred as damage. Often he hits me with it in the eye so strong, that I should insta die or go into coma. Same happens with the oponents when I see a hit, but there's no hit registered. For example I hit the girl with axe and shield with 2h hammer, it slides up her shield very fast, hits her head, no hit registered. Another thing is the first who landed the hit is the cool guy. It's really weird that a succsesfull hit always interupts the oponents hit, and even if it lands it does no damage. Also regarding head hits. There's no excuse for me or oponent not to die or be stunned after reseafing a heavy head hit, especially without any kind of helment. I chop you in the neck with a 2h sword and he's still running look at him. Makes a really bad impression. And the last thing there's not much in terms of controlling your attacks. The game desides from where it wants to swing, and overhead is imposible to trigger. Besides you can't stab people with swords which is kind of silly.