I've read a bit throughout the forums so far upon a sort of stamina system and I had a suggestion for how that could work out.
One could be given a certain amount of energy maximum based upon characteristics, food or general nutrition items could slowly replenish energy, with a possible debuff if one speed-eats or over-eats, and one could always find a place to rest to replenish one's energy. This sort of restorable, but safety requiring, energy system will allow for realistic battle changes like exhaustion without being too cumbersome. Camping could be implemented too, in real time with the possibility of an enemy coming upon you, and later remote defense systems could be implemented, like traps or sensors, and those would further compliment one's safety.
One could be given a certain amount of energy maximum based upon characteristics, food or general nutrition items could slowly replenish energy, with a possible debuff if one speed-eats or over-eats, and one could always find a place to rest to replenish one's energy. This sort of restorable, but safety requiring, energy system will allow for realistic battle changes like exhaustion without being too cumbersome. Camping could be implemented too, in real time with the possibility of an enemy coming upon you, and later remote defense systems could be implemented, like traps or sensors, and those would further compliment one's safety.