It is mid-May and the curiosity is just killing me lol. I might upgrade to the digital collection tier just so I can see their videos and make the wait for the prelude easier.
I think the majority of everyone here, if not all, would prefer it to be ready than given early and not up to their standards; no one is asking them to release it before it is ready. Bare Mettle has always been open and honest about delays/postponements, it's reasonable to assume that if there was a problem/delay, they would've made an announcement, so I think we're looking good for an update soon unless something goes wrong e.g. the internet gains sentience and fights against humanityI started at that tier and glad that I did, though it would be nice to know if they think there will be anything ready by the end of the month. I would prefer, personally it be late rather than not ready for user feedback.
~Xalbrus aka Deapri
That's what I am talking about - even this info is make me OK again. I know you are working hard to make sure everything will be ready !We have a habit of getting immersed in the work and not giving frequent updates, we then end up at the point where small updates would just undermine all the work we've been doing so we wait until we have something more substantial we can show. I personally also tend to get something to 90% completion and then move on to the next biggest thing that might pose a serious challenge rather than do that last 10% which I already know I can handle without problems.
We could talk to you about what we're doing but it's not always easy to make it sound interesting or convey the implications of what we've accomplished, a picture really is worth a thousand words. It seems more productive to just get on with the work and then show you what we've done.
We still plan on releasing a development video but in order to make that video we need most of the same things in working order. We're mostly dealing with technical issues, before the prelude we focused mostly on outdoor environments and small indoor environments, the first "level" of the prelude features almost 10000 meshes, almost 100 shadow casting dynamic lights and quite a few characters, all in a single environment. This requires some major engine features to really be finalised and this is always a bit of a bottleneck for us as we're making all our own technology and with just one programmer.
If we had enough ready to show you or an accurate release date to give you we would, but with complex things figuring out how long they would take pretty much amounts to actually doing them. I'm afraid all I can give you right now is as soon as possible and that we are working as hard as we possibly can.
Just little updates like this post are all that's needed to let us know you're still alive and well. Good luck with all those little "final 10%" jobs. Thanks for keeping us posted here.I'm afraid all I can give you right now is as soon as possible and that we are working as hard as we possibly can.
What is the most characters we are likely to see in the game now? And I assume when you talk about implications to the game you are referring to the scale of battles and populated areas, but I'm also intrigued to know if this makes wildlife and mounts more viable?Finally we've been bringing into action some plans to improve character physics performance so as to support more active characters at once. Some early tests show that we may be able to support significantly more characters than we originally thought and this has some pretty significant implications for the game.