NachoDawg
Member
When your character walks behind a wall, the camera will automatically tilt to a top-down view so you can see your character. Then, when you leave the wall, the camera will pane down to where it was.
The panning-down phase is the problem part.
You can't hold the mouse-wheel and do the camera adjustment yourself. You have to wait for the camera to adjust itself at its own pace. I find this very frustrating, even though it's a minor thing. The player controls the camera in every other instance, but suddenly, because you cut a corner too sharp, you lose your camera-control privledges and the game holds your hand. You can neither prevent it or just do the panning yourself.
Anyone else feeling this, or am I just looking for things to criticize?
The panning-down phase is the problem part.
You can't hold the mouse-wheel and do the camera adjustment yourself. You have to wait for the camera to adjust itself at its own pace. I find this very frustrating, even though it's a minor thing. The player controls the camera in every other instance, but suddenly, because you cut a corner too sharp, you lose your camera-control privledges and the game holds your hand. You can neither prevent it or just do the panning yourself.
Anyone else feeling this, or am I just looking for things to criticize?