Thoughts and Ideas General

Things I would like to see:-

- Gore, broken limbs, blood etc. (already mentioned, seconded)
- More variety of weapons (like the flail, as seen on some of the enemies in released videos, bows, crossbows, double bladed swords, axes, staffs (magic or otherwise) etc.
- A character leveling system
- Bigger variety of monsters/enemies
- Armor customization

All in all, extremely excited for the May 2014 release. Good job guys! :D

I'd love for staffs to be in the game. Magic ones are okay..I guess..But I definitely want combat focused staffs. They're very useful because of their range over short swords for example. Not to mention traveling.

Also I'd like to direct you to the about section of this forum.

http://www.baremettle.com/sg/about/

It has a loooot of information. Look at the 'skills' section to get a better look at the character leveing system and stuff.
 

Komuflage

Insider
But I want diversity to be because of my actions. Like the whole multiverse theory, every decision you make would have a potential parallel world where something else happens. That I want. I don't want that to be ruined by anything random at all.
Getting back to an old "discussion": Actually I would be really happy if not everything was because of my actions, getting a bit tired of being "the centre of attention" in every game.
I understand that it can, at times, be tedious if you work for something, and then a random thing, ruin that what you've worked for.
However, I still think I prefer it that way, not everything should work out the way you want, and finding a solution for your "new problem" can be quite interesting, I think it will also make the world feel more alive.

That is for instance one of the biggest reason I really love Eve, since the game is pretty much player controlled, (with some NPC "Police" in High sec space) you're free to handle a situation how you prefer. And while you might spend 11 hours trying to accomplice something, another player can ruin all that you've worked for in a matter of seconds. This really enhance the experience, and no other game (That I've played) managed to come close to this type of atmosphere.

Now, I know this is about player interactivity, rather than, for instance a lightning strike. But the outcome is kind of the same, you can work hard for something, but without your involvement the game can change the outcome of that 'Something'.
 
Id like a simple arena mode outside of the main game for the single purpose of screwing around with combat. I'd also like blood effects similar to overgrowth.
I don't mind if the arena is in-game (like Oblivion) or an entirely different game mode (like Overgrowth), but I would appreciate it being included. That's where I spend most of my time in Overgrowth, just messing around with the combat :)
 

Lathspell

Member
Im playing those olde good icewind dale series, and I don't know why but I love those latin casting words...I think that feature adds more life to the game and battles, what do you think about adding something like that to SG??
I still think something like "oh crap, Im screwed" when I hear the "Incertus, pulcher, imperio!" thing coming from an enemy...someone would like to hear something like "vita, mortis, Careo!" in SG???
 
Sorry for diverting the thread Lathspell, but I had a bit of news and couldn't find another place to share it.

So, I was rewatching the early development video Sui Generis pre-alpha combat on Youtube and came across a comment by a notable YouTube RPG LPer called Gopher in which he expressed some interest in the game and suggested that he might be doing an LP of SG when it was released. He's got around 120K subscribers and I think his commentary style would be quite well suited to SG.

It's nothing formal but it's good to know that Sui Generis will be receiving some attention from moderately well-known YouTubers.
 

Scarecrow

Insider
I think a lot of Youtubers will give a go at this game. TotalBiscuit might do a WTF Is of it for example, or an Alpha Strike of it if he's allowed to (or maybe both). A lot of others might do some LP's as well. Actually been thinking of giving Youtube a shot my self. Anything to spread the word.
 

ZaratanCho

Insider
@Lathspell I can see why you like it. Can work well in some cases, but has its downsides too(when i think about it, i don't think it will work very well in SG, unless it is substantial). The thing is, does it fit thaumathurgy too ? As a see it, it does not(mostly). As much as i think it may be cool, i don't think it will fit well enough here, maybe if alot of work is put into it, maybe.

Icewind dale is awesome, brings back memories. ;D

In general I want the underworld to be a disturbing place. Things in the shadows moving, lighs going on and off. You hear something, thinking you saw something move, you turn around. You see nothing, but something comes out of the shadows behind you and it is pretty angry. Would be quite intense knowing something might muder you if you are not careful and on your guard. Of course there should be places where you may not stumble upon aggressive beings, much. Venturing deep into the underworld and returning to the surface with 'amazing stories' and feeling so, so good that you made it out alive. That kind of thing. The experiance might end up nothing like this of course, it is personal. ;D From the writing update things seemed quite awesome, it was great indeed.

I wonder if making your sole purpose tracking down and killing thaumathurges to increase your own thaumathurgic power will be a thing, i bet it won't be easy.

@Scarecrow I think TB will be all over this, as i am sure the team will deliver. There are many others who may spread the word too, like Force (Force Strategy Gaming) and such. I was thinking of doing videos too at some point, naturally I am not the only one. ;D
 
It would be very cool to have similar to Don't Starve's Insanity mechanic. Without any shown insanity meter of course. But maybe at low focus levels (essentially mana) when you've been using too much thaumaturgy your vision starts to darken and blur. But it would be very cool to have some kind of Mind power which would make people hallucinate. Especially if you could see what you were making them see. Maybe at very high levels of Mind and Body (maybe two thaumaturges in conjunction) you could simulate the physical presence of the hallucinations - cause damage etc. This could work with force too, I guess.

Also, I was considering making a youtube channel where I play the alpha and take suggestions about what characters should do. Basically to try and let viewer's determine the story for me and experience the dynamic nature for themselves. But ultimately, I doubt I'll do any of that, I'd just want to spend all my time playing the alpha. Also, does anyone know if we'll have an NDA?
 

Lathspell

Member
Sorry for diverting the thread Lathspell, but I had a bit of news and couldn't find another place to share it.

So, I was rewatching the early development video Sui Generis pre-alpha combat on Youtube and came across a comment by a notable YouTube RPG LPer called Gopher in which he expressed some interest in the game and suggested that he might be doing an LP of SG when it was released. He's got around 120K subscribers and I think his commentary style would be quite well suited to SG.

It's nothing formal but it's good to know that Sui Generis will be receiving some attention from moderately well-known YouTubers.
hello once again audience!, when we left off...
 

Lathspell

Member
@Lathspell I can see why you like it. Can work well in some cases, but has its downsides too(when i think about it, i don't think it will work very well in SG, unless it is substantial). The thing is, does it fit thaumathurgy too ? As a see it, it does not(mostly). As much as i think it may be cool, i don't think it will fit well enough here, maybe if alot of work is put into it, maybe.

I remember Legacy of kain Blood omen you can hear kain saying "Vae Victus!" when you succesfully land combos consecutively until you land the final strike in that combo...so cries and casting chants maybe can be added and work in specific events like criticals or something...but really I dont know how does thaumathurgy work and I dont know much about SG either, so i cant really say if cries would work or not...
 

ZaratanCho

Insider
It could work for sure, but some people might not like it as far as role playing goes. ;D Very few probably, not a big problem you can adapt. It could add some life to the character, i dunno. Though this could also work in some way like in diablo 2 where the character speaks some lines when pressing keys on the keyboard.

Haha if you could record and set your own lines, press the key when you feel is appropriate and yeah, I don't know ;D
 
I like the idea if there is to be crafting, alchemy, or equipment repair in the game that I have some influence on the results. A very simple and sweet mini game, timing, or rhythm mechanism. I think of something like Legend of Dragoon battle mechanic with timing or Gears of War reload timing or something else entirely. I never liked the idea that the success of thise catagories was based solely on stats and chance. It drives me nuts. If my avatar is supposed to be actually doing the task then I should get some input on the success of the results. The difficulty can be determined by the stats or whether the task can even be attempted at all. But the quality should be my own fault.
 
I know this game is gonna be awesome for some reason, and i always follow my guts!
And if id add any suggestions to the gameplay, id say keep the tutorials out of this, I dont like it when a game handholds or helps you win. Iv notised in alot of games they keep making it impossible to loose, die or fail. And this details makes a game so very dull very fast.. I do tho have a feeling your game is gonna go by these therms, as iv already seen how cruel and difficult the combat is gonna be.
 

ruminator

Member
The game looks awesome so far! That being said... I've seen the first person perspective thing mentioned a couple times. I don't need that at all, but I would like to see the option at least to unlock the perspective so I can occasionally zoom in and get a better look at the player character and environment. Even if that means that I see non-existent ceilings and such (obviously the game was not designed for this perspective). I just hate 3d games that lock the perspective--let me zoom in and move the camera around! Even if things don't always look right. Also, I don't know how the map is handled, but if I can look out at a horizon from the top of a tower that would be a really fantastic touch...
 

Komuflage

Insider
I was wondering if there are going to be any strange inhabitants and "settlements" in the underworld, specifically an intelligent race living hidden deep underground, sounds really good to me. ;d
Wasn't the Ghould supposed to be fairly intelligent, and live underground? :)
Was a while since we discussed it thought, I might be wrong.
 

Parco

Moderator
Wasn't the Ghould supposed to be fairly intelligent, and live underground? :)
Was a while since we discussed it thought, I might be wrong.
it was never mentioned what kind of level of intellect they would have, only that we would have to make sense of them our self. we had alot of ideas but the devs themselves never said anything about how they will be except showing off how they will look like.
 
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