I believe I have brought this same point up, and I'm glad to see others interested.@Tyon
Also, I don't know if the devs said anything about this, but is sheathing/unsheathing something they might implement in the game?
I believe in the kickstarter video a big rock monster was swinging around a ball and chain.I'd like to see flail weapons, even if it means thrust is useless.
There were some similar suggestions already: chalk, charcoal, blood&guts, magic marks, runes, etc.I have an idea for Exanima, it appears after I was crawling a while in Exanima's mazes. Usually I put chairs or other environments in doorsteps to mark a room which I already searched and nothing interest for me to find in there. This actions have given a birth to an idea. The idea is to add chalk to the game so I can mark floor and walls with it, draw different signs etc.
What do you think of it?
http://www.baremettle.com/forums/index.php?threads/signs.2920/I have an idea for Exanima, it appears after I was crawling a while in Exanima's mazes. Usually I put chairs or other environments in doorsteps to mark a room which I already searched and nothing interest for me to find in there. This actions have given a birth to an idea. The idea is to add chalk to the game so I can mark floor and walls with it, draw different signs etc.
What do you think of it?
No, right mouse click is optimal for movement in combat.Combat control can be better if swing of weapon from left to right will be by pushing a button (right mouse button), not mouse movement. It is greatly improve control.
The armor protects what you see, a helmet with an open face means that if you are hit in the face, you will receive mortal damage. That goes for all of the armor so you can see the gaps in your set and do what you can. I wear a breast plate and upper arm guards and helm but my shoulders and neck( because of my helm's design) are very exposed so I also wear a chain coif.I don't know if it has already been suggested (the thread is 33 pages long and I'm fairly new to the forum, and the game) but when I played the campaign and arena I would have liked a feature that allows you to see the cumulative protections on a body part by hovering your mouse over it and pressing a key (like Alt).
Sometimes it's hard to choose what to equip, especially when you don't have Armor Training III, and it would help to easily see where your protection is lacking.
Ok that would be useful, I misunderstood . I would like to see somthing like that^
I know. But I want to see the numerical protection value, like when you click on a armor piece.
Exemple : If you have two layer of armor, each protecting for 2 against slashing on the torso, it would be nice being able to see that the total is "4 vs slashing" by simply putting your mouse over your character's torso.
Because around the fifth level you end up with 8-10 pieces of armor, sometimes overlapping, sometimes not. And it's hard to keep track of your protections values for each body part.
I did this yesterday, but there still isn't any beards Also, you cant really get that short.If you want to be a Dwarf, make the shortest person you can, put his/her physique as muscular but slightly fat, dress up in Viking or Russian inspired clothes and armor, and fight only with hammers and axes. If beards become a feature, those are mandatory. Never use magic unless it is in the form of an artifact. Ranged attacks are for faerie boys!