restinpieses
Member
This game could be great. It really has potential. But atm I'm just rage quiting after maybe 1-4 matches.
Here is why:
Control: They guy never hits where I point. I'm dead on the opponents head, but the fist strike goes 45° of into the air (I kid u not). I move my mouse to accommodate for that and the F*** fist goes of 45° in the other direction.
This has lead to some hilarious fights where me and my opponent where standing in front of each other trying to hit but for an eternity everyone misses. I'm pretty sure my opponent was exactly, like me, dead on with his aim. But somehow there is so much variation in where the actual strike is performed it is just luck which one of u hit.
Another stupid thing. If i turn my mouse clockwise around my guy sometime the guy turns COUNTER clockwise. Or I have the mouse pointing straight at the opponents head, but my guy just stands there with his back to the enemy with no sign of changing that. The only way out is to make a dash forward away from the enemy and make a walking turn to align your guy with the mouse again.
And for me there is nothing more rage inducing then slack controls.
I would like to see a better damage indication.
I have had myself perform dashing hits (not blocked) which resulted in absolute no reaction from my opponent. On the other hand a whimsy half assed strike at me took almost 2/3 of my life and made my bar half red. And I only let out a short cry.
So, tighter control and better damage feedback and this game would be my favorite game after chivalry:MW has gone done the drain.
Here is why:
Control: They guy never hits where I point. I'm dead on the opponents head, but the fist strike goes 45° of into the air (I kid u not). I move my mouse to accommodate for that and the F*** fist goes of 45° in the other direction.
This has lead to some hilarious fights where me and my opponent where standing in front of each other trying to hit but for an eternity everyone misses. I'm pretty sure my opponent was exactly, like me, dead on with his aim. But somehow there is so much variation in where the actual strike is performed it is just luck which one of u hit.
Another stupid thing. If i turn my mouse clockwise around my guy sometime the guy turns COUNTER clockwise. Or I have the mouse pointing straight at the opponents head, but my guy just stands there with his back to the enemy with no sign of changing that. The only way out is to make a dash forward away from the enemy and make a walking turn to align your guy with the mouse again.
And for me there is nothing more rage inducing then slack controls.
I would like to see a better damage indication.
I have had myself perform dashing hits (not blocked) which resulted in absolute no reaction from my opponent. On the other hand a whimsy half assed strike at me took almost 2/3 of my life and made my bar half red. And I only let out a short cry.
So, tighter control and better damage feedback and this game would be my favorite game after chivalry:MW has gone done the drain.