SergeDavid
Insider
One of the things I've yet to see or hear about involves traps. For those unlucky treasure seekers who delve into the unknown to never return to the crafty prankster or intellegent adventurers who can turn the tide of an engagement with some cleaver forethought. The ability to set and use different kinds of traps would definately add some more elements to the already amazing gameplay that I have seen.
I'm sure the developers will include many interesting physics based traps like falling bolders with trip wire and swinging axes or launched arrows and the like we've seen in many a movie or game however I think it would be neat to discuss the idea of them and what kind of traps the players could set up.
Imagine you want to go hunting, with some knowledge you set up a basic snare or bare trap and lay them around the woods, probably near water and go off with your beard and war sheep to punch a bear to death. After a futile day of hunting where you only managed to arrow down a rabbit you check your traps and luckilly you've managed to ensnare another rabbit and a wild boar. Now you'll go home to the ale house with your nights dinner and something to trade for a nice pint.
Another possibility involves a few nice sized spikes, a trip wire, and some very dark stairs. What do the rest of you think about traps both set by the player and by the npcs against the player in Sui Generis?
I'm sure the developers will include many interesting physics based traps like falling bolders with trip wire and swinging axes or launched arrows and the like we've seen in many a movie or game however I think it would be neat to discuss the idea of them and what kind of traps the players could set up.
Imagine you want to go hunting, with some knowledge you set up a basic snare or bare trap and lay them around the woods, probably near water and go off with your beard and war sheep to punch a bear to death. After a futile day of hunting where you only managed to arrow down a rabbit you check your traps and luckilly you've managed to ensnare another rabbit and a wild boar. Now you'll go home to the ale house with your nights dinner and something to trade for a nice pint.
Another possibility involves a few nice sized spikes, a trip wire, and some very dark stairs. What do the rest of you think about traps both set by the player and by the npcs against the player in Sui Generis?