I had an idea while I was walking along...
What if you guys make it so that physics only acts on the upper body when a collision happens. I've noticed jerky movement when you move around your character, where your character's upper body kind of wiggles. Is it possible to make the physics only act upon the upper body when a hit connects with it or the opponent? Then when your character is attacked or gets attacked, the torso moves accordingly. However, when out of combat, the torso then doesn't bounce at all, and you can add things like breathing animations or whatever. Not really suggesting that last part as even feasible, but just in case.
Is that possible? It might go a long way towards immersion to have the upper bodies stay more solid and less "wiggly" to give a feeling of back bone. I mean they don't wiggle too much, but it's kind of noticeable when you're walking or running normally.
What if you guys make it so that physics only acts on the upper body when a collision happens. I've noticed jerky movement when you move around your character, where your character's upper body kind of wiggles. Is it possible to make the physics only act upon the upper body when a hit connects with it or the opponent? Then when your character is attacked or gets attacked, the torso moves accordingly. However, when out of combat, the torso then doesn't bounce at all, and you can add things like breathing animations or whatever. Not really suggesting that last part as even feasible, but just in case.
Is that possible? It might go a long way towards immersion to have the upper bodies stay more solid and less "wiggly" to give a feeling of back bone. I mean they don't wiggle too much, but it's kind of noticeable when you're walking or running normally.