NachoDawg
Member
Does anyone else think weapon sheaths are almost mandatory for a game like this?
Rather than swapping weapons from the inventory, we could have weapons on our character body instead. Honestly
Things I would like to discuss
- I think we should have as many weapons on our character as we want if gear-weight is a factor.
- Does this create a too tangible bridge between a really obscure 'infinite bag of holdings' type inventory and a very realistic 'what you see is what you get' avatar with physical equipment attached to his body? Does this break immersion or is the game "gamey" enough to allow this?
- What happends when you hold a torch, and unsheathe your 2-hander from your back? Does the torch drop on the ground or on dissapear into your inventory?
Edit, thought of something. What if we have a dedicated button for dropping/throwing thing in our hand. This would would have multiple purposes like a quick "drop torch", "yield", or drop the weapon mid swing to use it as a throwing weapon. Could work for daggers, axes and spears. maybe covered under a skill-ability.
If we unsheate a weapon while holding something, the item disapears into the inventory. If we have a button to allow dropping things on purpose then swapping weapons wouldnt force you to drop the held item to stop you from accidentaly dropping a quest-item and never finding it again.
- What's really the purpose? I think NPCs would react appropriately if you walk around with a sword in your hand. Maybe guards tell you to put it away in city limits- or try to stop you if you get near an important/protected NPC with your weapon out. There's also of course a slight RP effect to this, and perhaps a community rule-of-conduct thing when online play is in. Point being that it would further seperate your projected intent between being in or out of combat mode
Rather than swapping weapons from the inventory, we could have weapons on our character body instead. Honestly
Things I would like to discuss
- I think we should have as many weapons on our character as we want if gear-weight is a factor.
- Does this create a too tangible bridge between a really obscure 'infinite bag of holdings' type inventory and a very realistic 'what you see is what you get' avatar with physical equipment attached to his body? Does this break immersion or is the game "gamey" enough to allow this?
- What happends when you hold a torch, and unsheathe your 2-hander from your back? Does the torch drop on the ground or on dissapear into your inventory?
Edit, thought of something. What if we have a dedicated button for dropping/throwing thing in our hand. This would would have multiple purposes like a quick "drop torch", "yield", or drop the weapon mid swing to use it as a throwing weapon. Could work for daggers, axes and spears. maybe covered under a skill-ability.
If we unsheate a weapon while holding something, the item disapears into the inventory. If we have a button to allow dropping things on purpose then swapping weapons wouldnt force you to drop the held item to stop you from accidentaly dropping a quest-item and never finding it again.
- What's really the purpose? I think NPCs would react appropriately if you walk around with a sword in your hand. Maybe guards tell you to put it away in city limits- or try to stop you if you get near an important/protected NPC with your weapon out. There's also of course a slight RP effect to this, and perhaps a community rule-of-conduct thing when online play is in. Point being that it would further seperate your projected intent between being in or out of combat mode
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