Wounds, Limbs and Gore

muxor

Insider
Hi, folks.
I love gore and visceral satisfaction! - Not sure if this has been touched upon, but how about using gore to set a scene? - static gore for effecting fear and trepidation toward an impending situation that could possibly be unsavoury for our character. For example: a darkly lit dungeon with blood trails leading to dismembered corpses and such scattered about the place, torture devices, cautionary graffiti on the walls and so on. The one thing I miss about games these days, and perhaps it is because i'm older, is having the piss scared out of me. I think RPG's have become very pretty, and very much full of content, but sadly they are emotionally unaffecting. I still have fond memories of that first meeting with the Diablo 1 butcher, and playing doom 3 with the lights off.
 
I know I'm right because I've personally been in those situations many times in my life. If you're ever in a fight where you get your face smashed in and all sorts of other serious injuries you don't even realize until the adrenaline wears off then you'll understand. For anyone who hasn't been in a similar situation their opinion on the matter is worth a grain of salt.
First of all, I'd like to say that I strongly agree with this post.
It's the truth. Deal with it. Theory only goes so far. I know that by first hand experience.

Now, on to dismemberment, or rather:

"Dismemberment - and why it's silly in most cases"

Dismemberment just doesn't happen with any armour that is maille or better.
How would that work? Your "cut off" arm might wobble around in your maille, but it won't fall of or anything.

With plate, it becomes even more impossible to dismember people. Break bones, squash them to tiny bits and pieces, yes, but they won't just... be cut off.

You'd have to be naked or wear common and non-padded clothing to even have a chance of dismemberment. And even then... a human body has muscles, bones, flesh and sinews. It's anything but easy to cut clean trough all that.
 

BrecMadak

Insider
Porky and the big dudes alike may tear apart a human in mail if not plate :p By this we wouldn't see frequently dismembered bodies, when it happens its impact would be felt much more since it would make sense only then.
 

Fawz

Insider
Again, people seem to forget that the footage we have seen so far is but a small fraction of what will be included in the game. There's still thaumaturgy to account for and non-human enemies.

In real life it's true that dismemberment doesn't happen too often to well armoured humans who are hit with human crafted/wielded weapons. However SG is NOT a real life simulation, it's a dark fantasy game. There are also characters who will not be fully armoured. Dismemberment makes sense and would happen in those cases.

It was stated that in the cases where it were to happen (if implemented) you would not recover from it and eventually die (ie: loose an arm and you're not the 1 handed swordsman now, but only have a few seconds to live)
 

LLeweLL

Insider
Again, people seem to forget that the footage we have seen so far is but a small fraction of what will be included in the game. There's still thaumaturgy to account for and non-human enemies.

In real life it's true that dismemberment doesn't happen too often to well armoured humans who are hit with human crafted/wielded weapons. However SG is NOT a real life simulation, it's a dark fantasy game. There are also characters who will not be fully armoured. Dismemberment makes sense and would happen in those cases.

It was stated that in the cases where it were to happen (if implemented) you would not recover from it and eventually die (ie: loose an arm and you're not the 1 handed swordsman now, but only have a few seconds to live)
I do like the thought of being the One Handed Swordsman, or Legless Pete. although i do like Fallout and stuff, i don't like dying and legs coming off at the same time, you said BM said you would die quickly after, as long as i get to be the one armed bandit for 7 seconds before falling to my death will satisfy my gore fetish (not aroused by gore, just couldn't think of something else to say). i truly do hope they add that in. what i guess i'm saying to sum this up, is that i think they should have you survive for a while before falling to your death or just not have it at all. fallout was fun, but i always i hoped i could find a mod that let me continue with only 1 hand. If BM dont add it in, im sure there is a modder wanting what me and Muxor are wanting :)
 

Komuflage

Insider
satisfy my gore fetish :)
And I though foot fetish was weird :confused:
I dunno if I already stated my opinion on the matter, but in order to keep this post somewhat on topic, I'm for dismemberment, as long as it's natural. That means, no PRESS X FOR FINISHING MOVE!!! (Although I bet my life that bm won't have a system like that) but if I slash at someones arm, with a sharp weapon, and enough force, the arm should come of, and he/she would die within a few seconds.
 

Rob

Moderator
That means, no PRESS X FOR FINISHING MOVE!!! (Although I bet my life that bm won't have a system like that) but if I slash at someones arm, with a sharp weapon, and enough force, the arm should come of, and he/she would die within a few seconds.
Yes. If there's need to complicate the control system in order to allow complex maneuvers, perhaps some sophisticated and well-timed mouse movements could come in handy? That would be in fitting with the current control system. Now I'm thinking about what I could do in Sui Generis if I used my mouse like Harry Potter's wand...
 

LLeweLL

Insider
well-timed mouse movements
I thought Sui's combat already was 'Well-timed mouse movements' no need to complicate an excellent looking combat system with more of what it already has. if i understand the videos i've seen so far then the combat is well timed mouse movements but a new type, where you make the finishing moves up yourself instead of being Batman in Arkham City with pressing X to do a special attack, you have to make the special moves yourself. but that's just my perspective of what i have seen from the development videos and the others.
 

Omenov

Insider
"Healing potions" beyond perhaps something that might slightly improve your natural gradual recovery definitely have no place in this game. Also remember this is essentially a low fantasy setting...

As for dismemberment our idea is that while it might not kill instantly it would still kill pretty quickly. Not something you can recover from.
Glad you found that quote. I think dismember it's great and you most certainly die from it. I don't want to be a peg leged adventurer hobbling around but dishing out "just flesh wounds" and having my enemies drop limbs is great. As far as scars I think your character is too small to even worry about them. Seems like a waste of time to even bother with them. In your paper doll would be the only place and really how important is that? Maybe dirty armor or rusty swords and even a ding or two but the only scars that would be visable would be on u face which seems to be quite small. Anyway I'm rambling 8)
 

Fawz

Insider
Glad you found that quote. I think dismember it's great and you most certainly die from it. I don't want to be a peg leged adventurer hobbling around but dishing out "just flesh wounds" and having my enemies drop limbs is great. As far as scars I think your character is too small to even worry about them. Seems like a waste of time to even bother with them. In your paper doll would be the only place and really how important is that? Maybe dirty armor or rusty swords and even a ding or two but the only scars that would be visable would be on u face which seems to be quite small. Anyway I'm rambling 8)
I think there's merit in having significant scars (not minor scratches) show on your body as a result of an especially deadly encounter. Not only will this add to player enjoyment by further enforcing the fact that what you do matters and is reflected in the world. Plus the character models are quite detailed and through the inventory system you get a good look at your character quite often.

It could also tie in to gameplay in the sense that NPCs would react to it. We know from the death mechanic that you respawn in a fresh body when you die, so I feel it would be interesting to have NPCs react differently to a unblemished perfect body when compared to a rough and scared body that shows experience. It doesn't mean you could lose a limb and live on, we already know it wouldn't work. But there could be something along the lines of your character being blamed as being a witch and getting branded to mark you and single you out. In a situation like that having a scar system could contribute greatly to the narrative of the game.

In the end though it would be a minor feature that is best left aside if it proved too troublesome to implement, but from the recent info it sounds like BM have managed to add a significant amount of minute details to character models.
 
A case for dismemberment

EXHIBIT A: Myth The Fallen Lords

Sometimes ghols will pick up a stray limb and throw it at your troops, seldom causing injury but ALWAYS causing hilarity.
 

Un1ver5al

Member
^^ Was thinking about that game today actually, specifically the engineer satchel charges! That and the sequel were so good, Myth had a totally one-off style of gameplay that was well ahead of its time.
 
^^ Was thinking about that game today actually, specifically the engineer satchel charges! That and the sequel were so good, Myth had a totally one-off style of gameplay that was well ahead of its time.
Hell yes it was buddy! Actually Myth was the first game that came to mind when I saw Sui Generis - these games seem to share pretty similar ambiance in addition to great physics.
 
There should be gore, just to keep the game from being dumbed down and glorifying the "niceness" of combat. Have you played most common shooters now adays? You remove entire cities worth of people from life, (grand theft auto) yet there isn't any gore to represent the horror of it, you just kill and kill and kill, and before you know it you're numb to it. Strange that this is accepted as the norm. Before they started making ratings for everything you had gore in about every game with violence, with varying degrees of details.

I for one hope there is options for it, with various levels, Fallout featured this. And unique wounds for different things, like vomiting for poison, or broken limbs hanging strange, gore wounds for stabs or cuts or penetration, blood trails on the floor, even bleeding through bandaged wounds and perhaps visuals for bandages and slings or what not.

Even crutches! Would be nice to also have other modes of gameplay (such as forsake the story and heal NPCs living their lives... opens the game up to be like Kenshi or other open world RPG games, one can dream!)
 

Leo

Insider
There should be gore, just to keep the game from being dumbed down and glorifying the "niceness" of combat. Have you played most common shooters now adays? You remove entire cities worth of people from life, (grand theft auto) yet there isn't any gore to represent the horror of it, you just kill and kill and kill, and before you know it you're numb to it. Strange that this is accepted as the norm. Before they started making ratings for everything you had gore in about every game with violence, with varying degrees of details.

I for one hope there is options for it, with various levels, Fallout featured this. And unique wounds for different things, like vomiting for poison, or broken limbs hanging strange, gore wounds for stabs or cuts or penetration, blood trails on the floor, even bleeding through bandaged wounds and perhaps visuals for bandages and slings or what not.

Even crutches! Would be nice to also have other modes of gameplay (such as forsake the story and heal NPCs living their lives... opens the game up to be like Kenshi or other open world RPG games, one can dream!)
I see your point, but at the same time i'm a fan of war strategy games and i wonder what if i created a faction that wanted to be independent from a certain city and i raised enough followers to join my cause and take over a whole city. I will need to kill many NPC guards to do this.

May be this is not a possibility although i would love it if it was. In Skyrim i always wanted to somehow take over the city and free them from their horrible Jarls rather than giving it up to the Jarls of the other side. However becoming a Jarl or taking over a city was not an option, not even with mods.
 

Tessaya

Insider
Kinda forgot about this game, thanks Octo for remembering me. I think there will be lots of people enjoying SG fighting style who would love it too.
 
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