Stupidity
Supporter
Sui Generis seems to have a lot of potential for Terror!
With Undead and giant enemies clad in midnight platemail, a realistic lighting system, an open and unpredictable world and a challenging and engaging fighting system, Sui Generis has many tools for terror at it's disposal.
Imagine if you will, exploring the underworld you are limited to the sight range of your torch and a few flickering lamps. You hear a scampering noise of many feet on stone but cannot see the source. A pile of rubble blocks the light from revealing your foe, for a single second you see several forms dash through the rubble towards you. Almost completely hidden in shadow identification of your enemy is impossible until a fraction of a second before the first blow is struck.
The best games inspire moments of fear and uncertainty. What would you add to the game to inspire fear?
I would like to see fast enemies, traps, bottomless pits and weather that hides foes; like yetis or wolves attacking in a blizzard, ghouls in the dark and wraiths lurking in the fog.
With Undead and giant enemies clad in midnight platemail, a realistic lighting system, an open and unpredictable world and a challenging and engaging fighting system, Sui Generis has many tools for terror at it's disposal.
Imagine if you will, exploring the underworld you are limited to the sight range of your torch and a few flickering lamps. You hear a scampering noise of many feet on stone but cannot see the source. A pile of rubble blocks the light from revealing your foe, for a single second you see several forms dash through the rubble towards you. Almost completely hidden in shadow identification of your enemy is impossible until a fraction of a second before the first blow is struck.
The best games inspire moments of fear and uncertainty. What would you add to the game to inspire fear?
I would like to see fast enemies, traps, bottomless pits and weather that hides foes; like yetis or wolves attacking in a blizzard, ghouls in the dark and wraiths lurking in the fog.