Jackm108
Member
So in a lot of RPG's a common theme is that Necromancy is a dark branch of magic, but I'm starting to believe that it's not inherently evil in SG/Exanima. For example, in D&D 5e it specifically states that if left without instructions, reanimated corpses are driven to kill any living thing by the necrotic energy that animates them.
In SG/Exanima, they obviously don't do that. In fact, it's possible to gain the 'trust' of a reanimated corpse in Exanima. Is this just to test NPC behavioural AI without having to implement human NPC's with dialogue, or is there a lore reason behind why the undead aren't constantly trying to kill you?
In SG/Exanima, they obviously don't do that. In fact, it's possible to gain the 'trust' of a reanimated corpse in Exanima. Is this just to test NPC behavioural AI without having to implement human NPC's with dialogue, or is there a lore reason behind why the undead aren't constantly trying to kill you?