Roshawn Terrell
Member
After much thought i have come to the conclusion that the true limitation here, is the mouse and keyboard setup. Which makes sense, seeing as the mouse and keyboard were never intended to be used as video game interfaces in the first place. We only adopted them to be used as such.
This is the very reason why people have to use different interfacing methods when dealing with new types of games that go beyond the boundaries of the basic games that only require basic input. A perfect example of games that go beyond this boundary are flight sims. Flight sims such as Star Citizen require a joystick in order to reach the higher portions of the skill ceiling. This is not due to some inherent bias towards flight sticks, but is specifically due to the hardware limitation of a mouse and keyboard, specifically the keyboard.
Game developers such as the ones behind Star Citizen will not let their game be held back by hardware limitations, which is why they choose to optimize their game towards flight sticks.
I don't think this game should limit itself either.
The core problem behind the camera and why it is the way it is, is due to the lack of degrees of motion we effectively have control over.
So instead of using a mouse and keyboard, i propose that the game developers should consider optimizing their game towards a dual mouse setup, there are other setups that allow for extra degrees of freedom such as VR headsets. But lets focus on the dual mouse setup for now. Mainly because its the most affordable option for most players, and likely easier for the developers to implement.
With a dual mouse setup you could map the body rotation to the left mouse, and the camera controls to the right mouse. Effectively giving you the ability to separate the two, and not having to compromise for in my opinion, an inferior experience.
For movement, you can map the wasd controls to the buttons on the side of the mouses. You can also do the same for the inventory button and various other menus.
With this, it would now be possible to have a 3rd person view, or even potentially a first person view.
Even better, this would not just serve an aesthetic purpose. Though the difference in immersion from a top down view compared to a 3rd person view is massive, at least for me. I feel as if i am more in my characters shoes, rather than controlling a character.
Regardless, this would also serve a deep mechanical purpose as well. Increasing the amount of control and fidelity of movement and as such raising the skill ceiling.
At the moment where you aim your attack is a bit iffy in exanima, you can definitely aim it, but your aim is no where near as good and as intuitive compared to a 3rd person view. This is entirely due to the fact that you are limited to using a overhead second dimensional plane to aim at parts separated by three dimensions.
Another advantage and honestly my favorite, is the potential for increased body/hitbox manipulation. The same type of manipulation found in chivalry.
Because you have body direction mapped onto the second mouse, and because your now in a 3rd person perspective. You can now make it so you can control your characters posture moving the left mouse up and down.
Essentially giving you the ability to precisely dodge under your opponents weapon, you can also lean back to dodge a weapon as well. Not only that but i believe i also see the ability for extra weapon/physics manipulation with this new system.
Overall i believe i have found an effective solution to the camera problem, and i see absolutely no reason now to not make this game 3rd person.
The only problem i can think of, is the fact that maybe you don't want to alienate certain players who only have a mouse and keyboard. But as i said above. This game is unlike any other game out there, this game is different, this game is unique. The level of depth and skill and control this game demands is above nearly if not all others. As such just like flight sims, it demands a better interface. Limiting your game, does not seem like the best option, because its exactly that, limiting your game from becoming something more.
Another thing, is that you can make this an option you can toggle on and off. To allow people who only have a single mouse and keyboard. To stick with the current camera and control scheme.
Anyway, please consider this idea, and Thank You for taking the time to read this.
This is the very reason why people have to use different interfacing methods when dealing with new types of games that go beyond the boundaries of the basic games that only require basic input. A perfect example of games that go beyond this boundary are flight sims. Flight sims such as Star Citizen require a joystick in order to reach the higher portions of the skill ceiling. This is not due to some inherent bias towards flight sticks, but is specifically due to the hardware limitation of a mouse and keyboard, specifically the keyboard.
Game developers such as the ones behind Star Citizen will not let their game be held back by hardware limitations, which is why they choose to optimize their game towards flight sticks.
I don't think this game should limit itself either.
The core problem behind the camera and why it is the way it is, is due to the lack of degrees of motion we effectively have control over.
So instead of using a mouse and keyboard, i propose that the game developers should consider optimizing their game towards a dual mouse setup, there are other setups that allow for extra degrees of freedom such as VR headsets. But lets focus on the dual mouse setup for now. Mainly because its the most affordable option for most players, and likely easier for the developers to implement.
With a dual mouse setup you could map the body rotation to the left mouse, and the camera controls to the right mouse. Effectively giving you the ability to separate the two, and not having to compromise for in my opinion, an inferior experience.
For movement, you can map the wasd controls to the buttons on the side of the mouses. You can also do the same for the inventory button and various other menus.
With this, it would now be possible to have a 3rd person view, or even potentially a first person view.
Even better, this would not just serve an aesthetic purpose. Though the difference in immersion from a top down view compared to a 3rd person view is massive, at least for me. I feel as if i am more in my characters shoes, rather than controlling a character.
Regardless, this would also serve a deep mechanical purpose as well. Increasing the amount of control and fidelity of movement and as such raising the skill ceiling.
At the moment where you aim your attack is a bit iffy in exanima, you can definitely aim it, but your aim is no where near as good and as intuitive compared to a 3rd person view. This is entirely due to the fact that you are limited to using a overhead second dimensional plane to aim at parts separated by three dimensions.
Another advantage and honestly my favorite, is the potential for increased body/hitbox manipulation. The same type of manipulation found in chivalry.
Because you have body direction mapped onto the second mouse, and because your now in a 3rd person perspective. You can now make it so you can control your characters posture moving the left mouse up and down.
Essentially giving you the ability to precisely dodge under your opponents weapon, you can also lean back to dodge a weapon as well. Not only that but i believe i also see the ability for extra weapon/physics manipulation with this new system.
Overall i believe i have found an effective solution to the camera problem, and i see absolutely no reason now to not make this game 3rd person.
The only problem i can think of, is the fact that maybe you don't want to alienate certain players who only have a mouse and keyboard. But as i said above. This game is unlike any other game out there, this game is different, this game is unique. The level of depth and skill and control this game demands is above nearly if not all others. As such just like flight sims, it demands a better interface. Limiting your game, does not seem like the best option, because its exactly that, limiting your game from becoming something more.
Another thing, is that you can make this an option you can toggle on and off. To allow people who only have a single mouse and keyboard. To stick with the current camera and control scheme.
Anyway, please consider this idea, and Thank You for taking the time to read this.
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