Zetheros
Developer
Hey Exanimates,
Here are the notes on today's dev meeting:
-Madoc has been implementing and testing the mood and emotion altering mind powers. Some general AI issues surfaced as a result and have / are being dealt with. Additionally the to-do list for mind thaumaturgy is quite short now, though a 100% complete tree might not make it into the early test builds.
-A quality control pass is underway on some interactive assets; new content should mostly only require setting up encounters and randomised items.
-Discussed the future development of thaumaturgy, in particular the role and structure of minor modifications, and potential build diversity.
-Discussed the categorisation of musical instruments, common mechanics and usage.
Have a great week!
-Zeth
Here are the notes on today's dev meeting:
-Madoc has been implementing and testing the mood and emotion altering mind powers. Some general AI issues surfaced as a result and have / are being dealt with. Additionally the to-do list for mind thaumaturgy is quite short now, though a 100% complete tree might not make it into the early test builds.
-A quality control pass is underway on some interactive assets; new content should mostly only require setting up encounters and randomised items.
-Discussed the future development of thaumaturgy, in particular the role and structure of minor modifications, and potential build diversity.
-Discussed the categorisation of musical instruments, common mechanics and usage.
Have a great week!
-Zeth