Tony
Insider
Wow, I'm thoroughly impressed with the dynamic combat and physics you guys have created! I've never seen anything like it before. It will make combat much less predictable (most combat in games involves watching the same predetermined animations play over and over) which will improve the games overall enjoyment and replayability!
How is the character controlled in the game? Are you guys planning on using mouse only to control walking and attacks or is it a more traditional "W, A, S, D" keys for movement while using the mouse to aim?
Also, how will you target specific body parts/locations in combat when it seems you're using a more isometric view? Won't this make it difficult to aim at specific locations that you are attempting to hit?
How is the character controlled in the game? Are you guys planning on using mouse only to control walking and attacks or is it a more traditional "W, A, S, D" keys for movement while using the mouse to aim?
Also, how will you target specific body parts/locations in combat when it seems you're using a more isometric view? Won't this make it difficult to aim at specific locations that you are attempting to hit?