Zetheros
Developer
Hey Exanimates,
The test has been live for a week now and we've had a lot of detailed feedback and reports. We've since mostly been focusing on improving the AI's awareness and ability to traverse difficult or dangerous ground as well as avoid putting themselves in bad situations where they might fall somewhere they don't really want to be. We've had a lot of useful insights from players attempting all sorts of things and got some very nice results. We've also made some further improvements to player movement to solve some rare cases where you might find yourself stopping or hesitating with potentially dangerous results.
We've been fixing a lot of things, we already updated the test build once and will update it again soon. At this point most remaining issues are left over from previous versions or a result of not quite complete features. We'll be working through these too, but things are looking good overall. As with any changes on this scale we'll be tweaking and adjusting things over time, getting a head start on testing like this seems like a very good thing.
We've got a lot lined up already for another update to the test branch, but we're working on finishing up a few more fixes and improvements so further testing can be more meaningful and we get more known issues out of the way.
Have a great week!
-the BM team
The test has been live for a week now and we've had a lot of detailed feedback and reports. We've since mostly been focusing on improving the AI's awareness and ability to traverse difficult or dangerous ground as well as avoid putting themselves in bad situations where they might fall somewhere they don't really want to be. We've had a lot of useful insights from players attempting all sorts of things and got some very nice results. We've also made some further improvements to player movement to solve some rare cases where you might find yourself stopping or hesitating with potentially dangerous results.
We've been fixing a lot of things, we already updated the test build once and will update it again soon. At this point most remaining issues are left over from previous versions or a result of not quite complete features. We'll be working through these too, but things are looking good overall. As with any changes on this scale we'll be tweaking and adjusting things over time, getting a head start on testing like this seems like a very good thing.
We've got a lot lined up already for another update to the test branch, but we're working on finishing up a few more fixes and improvements so further testing can be more meaningful and we get more known issues out of the way.
Have a great week!
-the BM team