Smileyface97
Insider
After watching all of the videos, and understanding that animations and many other things are placeholders and/or incomplete, I found myself curious about one thing in particular; the recovery. When the characters get knocked down, they fall into a ragdoll (sort of) effect and then immediately try to stand up, even if they’re about to be struck again. This looks rather stressful to play as being knocked down basically forces you to try and stand vertically. What I’m curious about, is if there are any plans to implement a fallen movement system; if not may I take this time to suggest it. To make an example, perhaps the player character would roll using “A” and “D” and crawl for the “W” and “S” keys. Now seeing how the animations will need to be fluid, these mappings and actions would probably need to be dynamic based on how the player has fallen. This would do a lot for the immersion and tension of combat.
So what does anybody think, and do the developers want to weigh in?
Thanks for your time!
So what does anybody think, and do the developers want to weigh in?
Thanks for your time!
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