Dear All,
First of all, I have noticed that after the latest patch 0.6.2 the combat has been much much much better. I found it to be much more fluid and the speed improvements on Two and One handed swords are amazing. In fact after spending hours in the Arena I finally managed to get the courage up to play the Exanima Dungeon and finished it relatively easily (no knockouts). I guess practice does make perfect, I would usually die to the first zombie before this patch.
So huge congrats to the devs, waiting for the release of Sui Generis will be even more painful for me from this point on, but I will be perfectly fine if it is released before I die .
A Couple Questions:
1) Weapon Use
There is still something I do not understand though, and that is weapon control. People claim that one can do much more than right swing, left swing, overhead and thrust. I can see how this happens and it has to do with the position/twist of your body and/or crouching but these are terribly hard to execute as planned moves.
I usually suffer from this problem when dealing with one-handers with small-shields (bucklers), aiming for the legs, neck or an exposed torso seems to be at random for me. I tell my character to do a right to left swing and sometimes it satisfactorily lands on that un-coiffed neck with devastating effects, but most often it is guarded. I even find executing a left to right swing kind of hard to do.
I completely understand that emulating an action that has multiple pivot points, which also works in 3D with a 2D mouse + a 2D+crouch Keyboard is extremely hard and even this much of free-action-combat that is accomplished is quite satisfactory. But, you know, it takes away from the satisfaction of beating an opponent when I realize that 90% of the time I had that lucky strike that I did not really plan out.
Are improvements/enhancements on this planned? Or as someone has suggested before can we get a trainer NPC at some point that teaches us certain moves?
2) Maps
Is implementing a map/maps planned for Exanima/SG? I spent a great deal of time getting lost in Exanima running around the same areas, I am not direction savvy at all. I am aware some people will strongly disagree about this, I understand that it makes it more real not to have a map, I understand that it adds to the tension and yes if I woke up in a dungeon I would probably get lost the same way, but games are primarily for fun, and circulating the same empty rooms for hours is not fun.
Besides, If I really woke up in a creepy dungeon full of zombies/skeletons and some other beasts there is a 10% chance I would try to survive layering-up zombie/skeleton clothing, but most probably I would just burn myself with the torch.
First of all, I have noticed that after the latest patch 0.6.2 the combat has been much much much better. I found it to be much more fluid and the speed improvements on Two and One handed swords are amazing. In fact after spending hours in the Arena I finally managed to get the courage up to play the Exanima Dungeon and finished it relatively easily (no knockouts). I guess practice does make perfect, I would usually die to the first zombie before this patch.
So huge congrats to the devs, waiting for the release of Sui Generis will be even more painful for me from this point on, but I will be perfectly fine if it is released before I die .
A Couple Questions:
1) Weapon Use
There is still something I do not understand though, and that is weapon control. People claim that one can do much more than right swing, left swing, overhead and thrust. I can see how this happens and it has to do with the position/twist of your body and/or crouching but these are terribly hard to execute as planned moves.
I usually suffer from this problem when dealing with one-handers with small-shields (bucklers), aiming for the legs, neck or an exposed torso seems to be at random for me. I tell my character to do a right to left swing and sometimes it satisfactorily lands on that un-coiffed neck with devastating effects, but most often it is guarded. I even find executing a left to right swing kind of hard to do.
I completely understand that emulating an action that has multiple pivot points, which also works in 3D with a 2D mouse + a 2D+crouch Keyboard is extremely hard and even this much of free-action-combat that is accomplished is quite satisfactory. But, you know, it takes away from the satisfaction of beating an opponent when I realize that 90% of the time I had that lucky strike that I did not really plan out.
Are improvements/enhancements on this planned? Or as someone has suggested before can we get a trainer NPC at some point that teaches us certain moves?
2) Maps
Is implementing a map/maps planned for Exanima/SG? I spent a great deal of time getting lost in Exanima running around the same areas, I am not direction savvy at all. I am aware some people will strongly disagree about this, I understand that it makes it more real not to have a map, I understand that it adds to the tension and yes if I woke up in a dungeon I would probably get lost the same way, but games are primarily for fun, and circulating the same empty rooms for hours is not fun.
Besides, If I really woke up in a creepy dungeon full of zombies/skeletons and some other beasts there is a 10% chance I would try to survive layering-up zombie/skeleton clothing, but most probably I would just burn myself with the torch.