Rob
Moderator
Hi,
First off, everything you've achieved so far looks incredible! Just pledged on Kickstarter! A couple of questions...
We can see from your videos that you've got some beautiful graphics, fantastic textures, lighting, environments etc, that frankly put the "big-boys" in this genre to shame. However, I thought it would be nice to know some more of the details about the graphics capabilities. Most importantly, will it support anti-aliasing? And anisotropic filtering? Anything else? And if so, will they be native (i.e. controlled in-game) or can they be overridden by global settings (e.g. ATI/Nvidia control panel)?
If anti-aliasing isn't currently supported, please consider it seriously! And ensure it works independent of graphics card manufacturer! Over the last decade, numerous games have been spoiled by lack of, or limited, anti-aliasing. For example, Divinity II: Ego Draconis and Rise of the Argonauts immediately spring to mind.
Also, you've mentioned elsewhere that performance optimisation has formed a key part of the development to date, ensuring that you don't need a beast of a PC to run it. Great. Good idea to allow those with lower-powered kit to be able to play! Also, it's nice to know that you're trying to be an efficient coder. However, just in case you're wondering whether or not to include ultra-ultra-high-res textures, and the latest fancy crazy eye-candy, please do include them as optional!!! Even if there are features that can't possibly run even on today's most powerful overclocked 6-core-CPU 4-GPU rig, please do include such capabilities! This would ensure longevity of the product, and allow you to create exciting expansions in future. By including tomorrow's graphics technologies in the games of today, you can ensure that people will still want to play the game in 5 years time when they have a medium-spec PC that is a monster by today's standards. For example, compare the graphics of games of today vs those from 2007... anyway, enough of my waffle...
Looks fantastic to date; I'll be watching the project closely as it further unfolds! Best of luck!
Rob
First off, everything you've achieved so far looks incredible! Just pledged on Kickstarter! A couple of questions...
We can see from your videos that you've got some beautiful graphics, fantastic textures, lighting, environments etc, that frankly put the "big-boys" in this genre to shame. However, I thought it would be nice to know some more of the details about the graphics capabilities. Most importantly, will it support anti-aliasing? And anisotropic filtering? Anything else? And if so, will they be native (i.e. controlled in-game) or can they be overridden by global settings (e.g. ATI/Nvidia control panel)?
If anti-aliasing isn't currently supported, please consider it seriously! And ensure it works independent of graphics card manufacturer! Over the last decade, numerous games have been spoiled by lack of, or limited, anti-aliasing. For example, Divinity II: Ego Draconis and Rise of the Argonauts immediately spring to mind.
Also, you've mentioned elsewhere that performance optimisation has formed a key part of the development to date, ensuring that you don't need a beast of a PC to run it. Great. Good idea to allow those with lower-powered kit to be able to play! Also, it's nice to know that you're trying to be an efficient coder. However, just in case you're wondering whether or not to include ultra-ultra-high-res textures, and the latest fancy crazy eye-candy, please do include them as optional!!! Even if there are features that can't possibly run even on today's most powerful overclocked 6-core-CPU 4-GPU rig, please do include such capabilities! This would ensure longevity of the product, and allow you to create exciting expansions in future. By including tomorrow's graphics technologies in the games of today, you can ensure that people will still want to play the game in 5 years time when they have a medium-spec PC that is a monster by today's standards. For example, compare the graphics of games of today vs those from 2007... anyway, enough of my waffle...
Looks fantastic to date; I'll be watching the project closely as it further unfolds! Best of luck!
Rob