Berundo-kun
Insider
What about doing it the other way round: Letting one of the goods chose you, as you gain a noticable influence in the history of the world by advancing in the game from a normal citizen towards a "hero" dependent on your behaviour and choices.
Let there be a small amount of Gods (about 3) with positive and negative but oppositional attitudes, for example a nature related God, a chaos related God and one humanity related God. As your influence on the history and futuer events of the game world increases the Gods may become aware of your character and possibly one of them likes your actions and may send you some minor, disguised help, like a small boost of luck at the right time, finding some rare herbs just when you need them most and so on.
This may be done by the game in the bakcground so the player won't notice it, until perhaps he will find it out on his own while playing or by some subtle hints from NPS. So the game will get additional depth by adding religion that the player does not know from the beginning and which can be dicovered slowly. So, realizing at a later point in the game, that you have gotten that important for the future of the world, that even Gods that normaly do not interfere with the wold notice your actions may be an interesting experience and a motivation to continue your actions even if they do look too dangerous or not very promising from your point of view.
Let there be a small amount of Gods (about 3) with positive and negative but oppositional attitudes, for example a nature related God, a chaos related God and one humanity related God. As your influence on the history and futuer events of the game world increases the Gods may become aware of your character and possibly one of them likes your actions and may send you some minor, disguised help, like a small boost of luck at the right time, finding some rare herbs just when you need them most and so on.
This may be done by the game in the bakcground so the player won't notice it, until perhaps he will find it out on his own while playing or by some subtle hints from NPS. So the game will get additional depth by adding religion that the player does not know from the beginning and which can be dicovered slowly. So, realizing at a later point in the game, that you have gotten that important for the future of the world, that even Gods that normaly do not interfere with the wold notice your actions may be an interesting experience and a motivation to continue your actions even if they do look too dangerous or not very promising from your point of view.