BrecMadak
Insider
Since 'difficulty' term is objective and just can not be defined same to everyone, i though this topic would be helpful to hear different opinions and thoughts when it comes to challenge in games.
Creating a smart AI is the first true way for kreating a challenging feel i'd say, as long as linearity won't last long enough to make you lazy that would put you off changing your tactics and 'on a knife-edge' throughout the game. The problem normally exposures even when every foe has different attack patterns and behaviours, though if their behaviours would be depending on various circumstances that would make difference 'partially'. What i mean you will get used to deal with every foe in time as you spent more time playing the game eventually no matter how long. But what Sui Generis offers us here, dynamic physics system, which aims to break 'habitual' moments that unlikely other games could achieve. This solely makes the game to stand out from crowd in the first place, wonderful...
Now let's hear personal thoughts to know each other better how 'difficulty' is shaped in our minds.
I'm also interested to hear more from devs about how they want to handle difficulty in Sui Generis, since they seem to side hardcore gameplay which i totally support.
So gunz out, define what it is !
* Gonna come back after having more time to choke on this.
** Sorry for my poor English.
Creating a smart AI is the first true way for kreating a challenging feel i'd say, as long as linearity won't last long enough to make you lazy that would put you off changing your tactics and 'on a knife-edge' throughout the game. The problem normally exposures even when every foe has different attack patterns and behaviours, though if their behaviours would be depending on various circumstances that would make difference 'partially'. What i mean you will get used to deal with every foe in time as you spent more time playing the game eventually no matter how long. But what Sui Generis offers us here, dynamic physics system, which aims to break 'habitual' moments that unlikely other games could achieve. This solely makes the game to stand out from crowd in the first place, wonderful...
Now let's hear personal thoughts to know each other better how 'difficulty' is shaped in our minds.
I'm also interested to hear more from devs about how they want to handle difficulty in Sui Generis, since they seem to side hardcore gameplay which i totally support.
So gunz out, define what it is !
* Gonna come back after having more time to choke on this.
** Sorry for my poor English.