I guess I'm a bit of a masochist when it comes to gaming, but I really prefer when games portray violence realistically: weapons should be lethal rather than having yourself and everyone else be able to sustain several shots in the chest, etc.
In most cases, I often end up trying to mod the games I play to achieve this feel. But knowing that there are many out there with similar preferences, I've always wished for games having more than just a single difficulty setting, but rather multiple ways to - with a word honouring the Sui Generis core design - procedurally affect gameplay.
To give some examples of what I'm proposing, these are possible settings that you could make adjustable:
AI Difficulty - Both intelligence and ability to hit precisely etc.
Vulnerability of foes - Self explanatory.
Vulnerability of self - Self explanatory.
Amount of foes - Personally, I really prefer to face fewer, but harder enemies, but more arcade gamers often like to hack-n-slash through waves of foes.
Realism - Could affect things such as exhaustion, bleeding, weapons breaking, etc.
What do you think?
In most cases, I often end up trying to mod the games I play to achieve this feel. But knowing that there are many out there with similar preferences, I've always wished for games having more than just a single difficulty setting, but rather multiple ways to - with a word honouring the Sui Generis core design - procedurally affect gameplay.
To give some examples of what I'm proposing, these are possible settings that you could make adjustable:
AI Difficulty - Both intelligence and ability to hit precisely etc.
Vulnerability of foes - Self explanatory.
Vulnerability of self - Self explanatory.
Amount of foes - Personally, I really prefer to face fewer, but harder enemies, but more arcade gamers often like to hack-n-slash through waves of foes.
Realism - Could affect things such as exhaustion, bleeding, weapons breaking, etc.
What do you think?