Pc Genie
Member
I've already said this quickly in the main suggestion thread but I feel like it deserves an entire thread dedicated to bringing the matter up properly. I joked in the "You know you've played too much Exanima when" thread that we players know Exanima is the real 'Darkest Dungeon'. Jokes aside however, it's extremely frustrating at times and I can think of many reasons why we should have a better lit playing field in all modes.
The AI will be what they always have been. They can sometimes see around corners, they don't think strategic steps ahead usually, and (with very few exceptions) they can see in the dark. It is an 'exceptional' grade annoyance when you are fumbling in the dark and tripping over furniture making guesswork hits from sound alone whilst fighting against your quarry, perhaps even a completely human foe, yet they can nimbly move about and fight with 100% efficiency as if it's broad daylight. This is not fair, fun, or useful in dungeons and arenas that are usually poorly lit.
You constantly have to manage the light, but to an extraordinary level. You can take up a hand with a torch, which disables using two handed weapon, double weapon or weapon and shield combinations at any time during the unyielding darkness (90% of the game). For a gladiatorial arena or practice room it makes even less sense that the fighters can barely see an enemy right next to them in several dark patches, let alone any supposed audience watching the presumably riveting spectacle.
It's not tactical or spooky in most cases. More often than I think "Oh no, what horrors await in the dark?" I think "Oh sh**, I can't see my own bloody hands." I can understand dark rooms where mischief lies in wait, but it seems like more rooms are obscurely pitch black abyssal caves than not, with no decent reason why we should constantly squint. Some specific areas made black to enforce usage of the torch can work, but anywhere that isn't meant to blind you should be well lit throughout (not in little spotlights).
Finally, on a note related to mentioning Darkest Dungeon earlier, you can clearly have eerie rooms and poorly lit corridors without having everything obstructively dark. Why not keep the mood but make people capable of seeing what the f*** they're doing at least? Perhaps an in-game brightness scale could help.
The AI will be what they always have been. They can sometimes see around corners, they don't think strategic steps ahead usually, and (with very few exceptions) they can see in the dark. It is an 'exceptional' grade annoyance when you are fumbling in the dark and tripping over furniture making guesswork hits from sound alone whilst fighting against your quarry, perhaps even a completely human foe, yet they can nimbly move about and fight with 100% efficiency as if it's broad daylight. This is not fair, fun, or useful in dungeons and arenas that are usually poorly lit.
You constantly have to manage the light, but to an extraordinary level. You can take up a hand with a torch, which disables using two handed weapon, double weapon or weapon and shield combinations at any time during the unyielding darkness (90% of the game). For a gladiatorial arena or practice room it makes even less sense that the fighters can barely see an enemy right next to them in several dark patches, let alone any supposed audience watching the presumably riveting spectacle.
It's not tactical or spooky in most cases. More often than I think "Oh no, what horrors await in the dark?" I think "Oh sh**, I can't see my own bloody hands." I can understand dark rooms where mischief lies in wait, but it seems like more rooms are obscurely pitch black abyssal caves than not, with no decent reason why we should constantly squint. Some specific areas made black to enforce usage of the torch can work, but anywhere that isn't meant to blind you should be well lit throughout (not in little spotlights).
Finally, on a note related to mentioning Darkest Dungeon earlier, you can clearly have eerie rooms and poorly lit corridors without having everything obstructively dark. Why not keep the mood but make people capable of seeing what the f*** they're doing at least? Perhaps an in-game brightness scale could help.