Midcal9
Member
Excellent, so, there is one semi noticeable issue with the combat mechanic which doesn't happen often but it is still fairly odd and annoying.
When my character uses two handed weapons, especially the longer ones such as halberd and pole hammer my character's arms get a bit tied after the swing or the polearm gets stuck behind the character under his feet with the head of the weapon scratching against the floor. Usually it is the combination of the two, hands get a bit tied as the head of the weapon is scraping against the floor, it might have something to do with my personal combat technique (erratic movement tends to generate more kinetic force without requiring me to put extra effort and thought into it plus it confuses the AI) where I basically end up moving forward after the swing....Anyways, sometimes I can't do anything to my enemy, even block hits because of this until the hands and the weapon will readjust and take the normal default position.
When my character uses two handed weapons, especially the longer ones such as halberd and pole hammer my character's arms get a bit tied after the swing or the polearm gets stuck behind the character under his feet with the head of the weapon scratching against the floor. Usually it is the combination of the two, hands get a bit tied as the head of the weapon is scraping against the floor, it might have something to do with my personal combat technique (erratic movement tends to generate more kinetic force without requiring me to put extra effort and thought into it plus it confuses the AI) where I basically end up moving forward after the swing....Anyways, sometimes I can't do anything to my enemy, even block hits because of this until the hands and the weapon will readjust and take the normal default position.