Valvar
Member
Would player-run persistent multiplayer servers be a possibility? I'm not asking at all that you do any work at all on this, but there are examples of other games, like Skyrim, where players created the tools and ground that was needed.
I'm thinking a bit along the freeshard-track here.... How difficult would the network development aspect be to implement? I already read that LAN was a planned (but not confirmed) feature... How far is it from there to have dedicated servers with custom settings?
I'm thinking a bit along the freeshard-track here.... How difficult would the network development aspect be to implement? I already read that LAN was a planned (but not confirmed) feature... How far is it from there to have dedicated servers with custom settings?