LearnedVagabond
Member
hey guys,
Just would like to congratulate you for crafting a very compelling Kick Starter pitch. Sadly I'm from New Zealand and don't have a U.S. or British bank account so will not be able to contribute. Perhaps I'll sign up to Paypal if thats possible from here and pledge through that.
I'm actually rather disappointed that Sui Generis has failed to make more traction with its Kickstarter. In my mind this demonstrates that gamers are prone to the same conservative nature and herd mentality of of publisher's that developers so effusively decry. It appears to showcase the fact that gamers are drawn to the development companies who are a known quantity in the gaming arena or who are developing games that are following the latest winning formula or fashion. Game developers are becoming more and more blatant in appealing to players nostalgia in their pitches and not even bothering to provide a meaningful level of information about their games. I'm calling out Obsidian in particular on this. They're one of the most flagrant in their exploitation of their early days when they were still Black Isle. I mean since those glory days they hardly have had the best track record. Most of their games since then have been bug filled messes. And I'd hardly expect them to improve on that now that they're no longer under the "dead weight" of publishers. Given that now they're directly responsible for deadlines and QAand any extension beyond will come at a direct cost to themselves. If anything it will mean that they're under even more pressure to release before all the bugs have been eradicated and the game has been polished to a silvery shine.
Jeez, how many space trading/exploration, 4X Space empire building, or Minecraftesque blockbuilding games do there need to be?
Personal rant over. I'm writing this because I would like to encourage you to accept that Kickstarter shouldn't be the be all and end all of your game development dreams. I'm relieved to see you're not totally reliant on your Kickstarter pitch to fund your game. After all not everyone lives in the States and or has a U.S. bank account.
What you have demonstrated of the technology behind your game is truly impressive. Have you considered licensing it out to other developers or at least maybe opening it up for outsiders to make DLCs. Kind of like how many fantasy authors create a franchise out of their fantasy world and allow other writers to release novels under their IP. I think the term is "Shared Universe". Or like how Bioware allow players to develop their own modules, but allow "module makers" to monetize them in return for a share of the revenues. Or why not employ other approaches to game monetization such as free to play or even through Youtube adsense. The latter at least will have the added bonus of generating awareness of your game.
I am actually super excited about the game, because its one of the few RPGs that even comes close to approaching the promise of the Fallen Kingdoms action rpg, which sadly got cancelled back in 2004. Lamentably believable physics have been unfortunately prioritized rather low on the list in favour of generic settings, derivative plots, and stilted and awkward dialogue. All of which I'd be happy to dispense with in favour tangible environment interaction and the emergent gameplay, which will arise out of that.
Just would like to congratulate you for crafting a very compelling Kick Starter pitch. Sadly I'm from New Zealand and don't have a U.S. or British bank account so will not be able to contribute. Perhaps I'll sign up to Paypal if thats possible from here and pledge through that.
I'm actually rather disappointed that Sui Generis has failed to make more traction with its Kickstarter. In my mind this demonstrates that gamers are prone to the same conservative nature and herd mentality of of publisher's that developers so effusively decry. It appears to showcase the fact that gamers are drawn to the development companies who are a known quantity in the gaming arena or who are developing games that are following the latest winning formula or fashion. Game developers are becoming more and more blatant in appealing to players nostalgia in their pitches and not even bothering to provide a meaningful level of information about their games. I'm calling out Obsidian in particular on this. They're one of the most flagrant in their exploitation of their early days when they were still Black Isle. I mean since those glory days they hardly have had the best track record. Most of their games since then have been bug filled messes. And I'd hardly expect them to improve on that now that they're no longer under the "dead weight" of publishers. Given that now they're directly responsible for deadlines and QAand any extension beyond will come at a direct cost to themselves. If anything it will mean that they're under even more pressure to release before all the bugs have been eradicated and the game has been polished to a silvery shine.
Jeez, how many space trading/exploration, 4X Space empire building, or Minecraftesque blockbuilding games do there need to be?
Personal rant over. I'm writing this because I would like to encourage you to accept that Kickstarter shouldn't be the be all and end all of your game development dreams. I'm relieved to see you're not totally reliant on your Kickstarter pitch to fund your game. After all not everyone lives in the States and or has a U.S. bank account.
What you have demonstrated of the technology behind your game is truly impressive. Have you considered licensing it out to other developers or at least maybe opening it up for outsiders to make DLCs. Kind of like how many fantasy authors create a franchise out of their fantasy world and allow other writers to release novels under their IP. I think the term is "Shared Universe". Or like how Bioware allow players to develop their own modules, but allow "module makers" to monetize them in return for a share of the revenues. Or why not employ other approaches to game monetization such as free to play or even through Youtube adsense. The latter at least will have the added bonus of generating awareness of your game.
I am actually super excited about the game, because its one of the few RPGs that even comes close to approaching the promise of the Fallen Kingdoms action rpg, which sadly got cancelled back in 2004. Lamentably believable physics have been unfortunately prioritized rather low on the list in favour of generic settings, derivative plots, and stilted and awkward dialogue. All of which I'd be happy to dispense with in favour tangible environment interaction and the emergent gameplay, which will arise out of that.