tom_gore
Insider
Hello,
So we have seen how amazing the physics engine of Sui Generis is with rigid bodies, but how does it cope with soft bodies and/or liquids? I know the calculations involved are infinitely more complex, but will we see realisitically simulated clothing/hair/foliage/water?
If and when the physics calculations for such items will be too taxing, is Bare Mettle going to utilize the tricks provided by the graphics/physics libraries like DX11 and PhysX to simulate the visuals of soft bodies, even if they are not physically affecting the game world?
In a game with realistic physics I would find it very immersion-breaking if all soft bodies would act like rigid ones or not modeled as physical at all.
So we have seen how amazing the physics engine of Sui Generis is with rigid bodies, but how does it cope with soft bodies and/or liquids? I know the calculations involved are infinitely more complex, but will we see realisitically simulated clothing/hair/foliage/water?
If and when the physics calculations for such items will be too taxing, is Bare Mettle going to utilize the tricks provided by the graphics/physics libraries like DX11 and PhysX to simulate the visuals of soft bodies, even if they are not physically affecting the game world?
In a game with realistic physics I would find it very immersion-breaking if all soft bodies would act like rigid ones or not modeled as physical at all.