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  1. Octo

    Half-swording?

    Isn't half-swording when you hold one hand on the blade for better control and power when thrusting?
  2. Octo

    Suggestion: Sandbox Arena

    "Totally accurate battle simulator", but unlike that game, with actual ai and physics...yes please.
  3. Octo

    Patch 6.3 Level Thread - SPOILERS

    The golems are large and need a lot of room to swing. Use doorways and corners to your advantage.
  4. Octo

    Small Object Destruction

    Tables, chairs and such should be easy to break since they are likely already modeled in the natural pieces they consist of..just constraint the legs and other bits together, and break the constraint when a certain level of force is applied. Barrels and things like doors made out of planks are...
  5. Octo

    Load correct level.

    When continuing a game it load the previous map. If I'm on level 4, it loads level 3 so i need to walk into the portal, and wait for it to load level 4 What is the reason for this?
  6. Octo

    Exanima 0.5.3.1 patch

    Could you please try to keep up with the patch/update threads. I always find out about new hotfixes from random forum posts, and have no idea what fixes to look for.
  7. Octo

    Add Whip Combat

    I made an "interesting weapons" thread a long time ago where whips and such discussions would fit in, but it hasn't been active for a long time. http://www.baremettle.com/forums/index.php?threads/interesting-weapons.403/ Would be fun with springtraps...pretty hard to walk with one of those...
  8. Octo

    Add Whip Combat

    I'd like to see "soft" weapons. I keep mentioning nets because it should be fairly easy to pull off (just a basic cloth sim) and be very effective..would be pretty satisfying to bash an enemy that's tangled up in a net. I wonder if semi-soft weapons would be effective..like a halberd where the...
  9. Octo

    Dual wielding

    Dual wielding. Is it still to be included? How will it work? We haven't seen it since the Kickstarter pitch video, and it seemed that you don't have much control over the swings. What do you think about using LMB for the left hand, and RMB for the right hand (or vice versa), so you can control...
  10. Octo

    Put the red tile floor in the arena?

    Sure but I was under the impression we were talking about the arena, since that is what the question was about.
  11. Octo

    Put the red tile floor in the arena?

    Make it random...random texture loading for variation. I don't know how the difficulty works, but random enemy and weapon setup would be refreshing too. Looking forward to arenas with some environment variation too, stairs, furniture, pits..anything that can spice up the encounters.
  12. Octo

    My fastest and brutal arena kill

    You must be new..One shotting is a thing, especially with the maces. Open with an overhead strike and the battle can be over within 3 seconds if you get a good hit.
  13. Octo

    Kicking and the like

    This is something I've been missing...I didn't know it had been confirmed..I hope you're right! It would allow for interacting with the environment during combat too, kicking a chair at the opponent to trip him up for instance. Kicking into a wall in order to push yourself back might be an...
  14. Octo

    Exanima 0.4.2 Beta Released

    The spasming/rotating shield bug is back, although so far only with the brows rectangular one from the first arena. Will try again to see if it's consistent.
  15. Octo

    Improvments on camera controls in Exanima

    Forcing people to get used to something is not the same as "tried and tested" which you make it sound like. I still avoid having the camera facing my character, as that "inverts" left/right.
  16. Octo

    Improvments on camera controls in Exanima

    I think the camera should track ahead a bit in the direction you are moving. When running, what is behind me if of little interest and I feel I can't see far enough to see where I am running. The distance the camera tracks ahead should change depending on your pace, maybe 25-75% back-forward...
  17. Octo

    Combat Thoughts

    I didn't know where to post this and I don't think it deserves it's own thread so here goes. Am I alone in thinking that the long two-handed weapons (long hammer, halberd) swings much slower from the left compared to a right swing? It's very annoying and it's hard to get any force into the left...
  18. Octo

    What Mod Would You Make?

  19. Octo

    Update #28: Update #28

    I get a "failed - server problem" when trying to download the video.
  20. Octo

    Wounds, Limbs and Gore

    The overgrowth blood system is interesting...take a look..about halfway in and an earlier version here
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