Character Replacements

zarraha

Member
If characters in the game who die are dead for good, what implications will this have on the world? I would imagine in the setting of a game, people are going to be dying at a much greater rate than they do in real life, will the population decrease over time? If a town has a shopkeeper and then he dies, do they just not have a shopkeeper now? Can you never purchase things in that town again? Or will another shopkeeper spawn and take his place? I'm just wondering if you stick around for a long time, will the world end up degenerating into a wasteland where nobody's around anymore, not because some catastrophe killed them all, but simply because they've been slowly dying one by one with no replacements.
 

hredthel

Insider
I think they intend to include realistic consequences for actions, but I doubt you will be able to wipe out the entire world (as fun as that may be in a game). In games like Fallout 2 and Baldur's Gate, you would learn pretty fast not to kill every shop keeper in the interest of procuring hard-to-get items.

I think if they make this possible in SG, you would really have to be thoughtful aboutv your choices, and that to me makes a richer experience.

I'm excited to hear what they have to say about it though.
 

Madoc

Project Lead
Definitely no spawning of new characters. Perhaps another pre-existing character may take over the shop. Nothing should be taken too lightly... At least you can keep your character and create a new world instance, you might find this handy :D
 
Would be neat if say, you slaughter half a town and leave; they would end up sort of just disbanding and the villagers would try to find greener pastures.
 

hredthel

Insider
Definitely no spawning of new characters. Perhaps another pre-existing character may take over the shop. Nothing should be taken too lightly... At least you can keep your character and create a new world instance, you might find this handy :D

Such as the 'import' feature in Baldur's Gate? That was always a refreshing attack at the game when I'd accidentally kill some necessary NPC's!
And as to the no-respawn aspect: awesome! I hate having to kill shop owners twice.

Would be neat if say, you slaughter half a town and leave; they would end up sort of just disbanding and the villagers would try to find greener pastures.
Or it now becomes a den of Highwaymen that you can rampage through for more fun! I do like the concept that a dead NPC is replaced by a real (or dynamic) choice vs just some pre-gen model with crap dialogue (that is usually spawned so fast that the old NPC's corpse is still persistent).
 

MrIdontKnow

Insider
People being replaced by already present NPC's is a good way of solving death, but I don't know about killing them off? What if you kill everyone? Then what?
 

hredthel

Insider
Then, you are alone. It will make you respect character choices in the game world more, whether you like whom your character has become or not.
 
Why should it? If you are in a server and a guy is being a menace, put a stop to it. It helps to add role play if events are final. I wouldn't want to play on a server where a guy had killed all the civilians, so I'd make it my objective to stop him.
 

Tony

Insider
Let's say im a God and destroy every civilian and NPC in every server. Then what?
The game is not going to be an MMO which I'm assuming means you can host your own private servers (similar to Baldur's Gate or NWN). If so, simply put a PW on your server and don't give it to people you don't want playing ;) Usually a host also has the option to boot/ban people on the server too.
 
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MrIdontKnow

Insider
The game is not going to be an MMO which I'm assuming means you can host your own private servers (similar to Baldur's Gate or NWN). If so, simply put a PW on your server and don't give it to people you don't want playing ;) Usually a host also has the option to boot/ban people on the server too.
Well if we didn't have servers then, I wouldn't personally attack everyone, i don't like being the bad guy in games, unless you're made to be. What then? Will the servers be 'reset'
 

Tony

Insider
Well if we didn't have servers then, I wouldn't personally attack everyone, i don't like being the bad guy in games, unless you're made to be. What then? Will the servers be 'reset'
I'm not sure what you're implying or asking? I don't think there are going to be official servers hosted by Bare Mettle. Most games that focus on single player and add multiplayer as an option have you host the servers on your own machine. Sometimes they allow you to run a dedicated server and other times the server is automatically launched when you create a multiplayer game.

If they do it similar to Neverwinter Nights there was an option to have a persistent world. This means that all changes to the world were permanent. Every time you logged back in the world would be in the same state it was when you logged out.
 

hredthel

Insider
I think it was Madoc who mentioned you would be loading server instances. I don't think you need to be worried about multiplayer: Why would they make a game that we could ruin so easily?
 

MrIdontKnow

Insider
I'm not sure what you're implying or asking? I don't think there are going to be official servers hosted by Bare Mettle. Most games that focus on single player and add multiplayer as an option have you host the servers on your own machine. Sometimes they allow you to run a dedicated server and other times the server is automatically launched when you create a multiplayer game.

If they do it similar to Neverwinter Nights there was an option to have a persistent world. This means that all changes to the world were permanent. Every time you logged back in the world would be in the same state it was when you logged out.
What I'm saying is that if we didn't have our own servers, then what happens of the servers are saved on the state they are in every time someone logs in. I think you should be able to kill every living thing in Sui Generis in multiplayer, but they have to be replaced by another NPC. So spawning NPC's or any way they can figure out to replace the dead NPC, because let's be honest. Put a server up and tell someone to do anything they want, what's gonna happen? Chaos haha, so if servers were saved whenever someone logs out, I could kill everyone in every server and then nobody has anything to do.
 

MrIdontKnow

Insider
Also though, I think there should be servers which do save the state whenever someone logs out, but that should be available to a certain paying player, included in a pledge or something for the hardcore realistic players.
 
Put a server up and tell someone to do anything they want, what's gonna happen? Chaos haha, so if servers were saved whenever someone logs out, I could kill everyone in every server and then nobody has anything to do.

Haha hell yeah, greifing at its evilest. I like the way you think
 

hredthel

Insider
Also though, I think there should be servers which do save the state whenever someone logs out, but that should be available to a certain paying player, included in a pledge or something for the hardcore realistic players.
I don't think this is going to be a Korean MMO. Haha and how does monetary status affect your mettle as a gamer? Besides, I could pay for the server access, and grief you even worse when I murder everyone. I get the idea, but imagine if you could kill NPC's in WoW?
 
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