Omegoa
Member
The scale of Sui Generis has, at least on one occasion, been compared to that of the most recent Elder Scrolls installments. However, like most information, this bit only raises more questions about the game.
My first question is actually a delving of one asked during the Forbes interview: What scale of cities and towns can we expect from SG? The response during the interview was this:
My second question is in regards to the role of buildings in the game. So far, we've seen mostly wide open spaces with generic buildings tossed into the mix. Are these buildings going to stay generic, with only a few key ones open to exploration (like those of Diablo III), or will all buildings be accessible to player, more in line with ES games?
Lastly, what is the team's philosophy on loading screens? Will interiors and exteriors exist within the same world space, or would this be too taxing on the engine?
Thanks in advance for any answers - and keep up the good work! I haven't been this excited about a game since Skyrim was announced, and Sui Generis looks many times better.
My first question is actually a delving of one asked during the Forbes interview: What scale of cities and towns can we expect from SG? The response during the interview was this:
While I'm definitely excited about the different settlements that will be featured in the game (the distinction between castles and fortresses is particularly enticing, I think), Madoc's answer doesn't shed a lot of light on the scale we can expect of these communities in-game. Operating upon the assumption that SG will span about the same area of the more recent ES installments still leaves a lot of room for interpretation in regards to city scale: The area of the ES games has stayed fairly consistent; the size of the cities has not. The result is that Skyrim's cities are laughably small in comparison to the metropolises of Morrowind. Because SG isn't voice acted, I'm anticipating something comparable to the cities featured in Morrowind, but a little illumination is always appreciated. I am, in particular, curious as to how SG's lone city will compare to the smaller communities in the game, and how these smaller, more numerous communities will compare to Morrowind's settlements.We plan on having one major city and a number of towns, villages, castles, fortresses, farms etc.
My second question is in regards to the role of buildings in the game. So far, we've seen mostly wide open spaces with generic buildings tossed into the mix. Are these buildings going to stay generic, with only a few key ones open to exploration (like those of Diablo III), or will all buildings be accessible to player, more in line with ES games?
Lastly, what is the team's philosophy on loading screens? Will interiors and exteriors exist within the same world space, or would this be too taxing on the engine?
Thanks in advance for any answers - and keep up the good work! I haven't been this excited about a game since Skyrim was announced, and Sui Generis looks many times better.