Zetheros
Developer
Hey Exanimates,
Here are the notes on today's dev meeting:
-Important pathfinding changes and fixes are complete.
-Madoc has come up with a complete volumetric lighting solution, but will probably hold off implementation until after the next update.
-Madoc has been looking at updating the rendering pipeline to reduce API overhead, improving some aspects of rendering and also ease of use for artists.
-Had an in depth discussion on how to improve natural rock formations, what assets to develop and how.
-Talked about about a timeline and update format for various features and assets that we've worked beyond the current update.
-Talked about some new lighting related props an effects in the new levels.
Have a great week!
-Zeth
Here are the notes on today's dev meeting:
-Important pathfinding changes and fixes are complete.
-Madoc has come up with a complete volumetric lighting solution, but will probably hold off implementation until after the next update.
-Madoc has been looking at updating the rendering pipeline to reduce API overhead, improving some aspects of rendering and also ease of use for artists.
-Had an in depth discussion on how to improve natural rock formations, what assets to develop and how.
-Talked about about a timeline and update format for various features and assets that we've worked beyond the current update.
-Talked about some new lighting related props an effects in the new levels.
Have a great week!
-Zeth