ShaolinG
Member
Hello everyone! Finally playing this awesome game, was very excited about it) Atmosphere, graphics, physics and etc. are great! But I want to speak about flaws, and suggest a possible answers on them.
1. Here lot of feedback about it, but I must repeat. Character controls are not intuitive and aggravating.
In combat it's VERY hard to think each second in which way will you step.
Developer's answer:
"The reason why we're reluctant to add such an option is because you really won't be able to play properly with those controls and the game absolutely needs proper controls. It might even be easier when you've just started playing and against the easiest opponents but you will never learn and you will never be able to do the actually hard stuff that is in the game."
2. When you step close to wall, camera lifts up. It's really annoying.
In combat, it's deadly annoying.
I suggest that camera must NOT lift up in that case, but strafe a little bit right or left to still be able show action.
So in combat you will not be distracted by camera and will be able to focus on enemy.
3. I understand that finding new items in this game is very important thing. I like how many items looks like, but sometimes I think that items could be a little bit more noticeable.
4. I know that this community wants "true-mega-hardcore-game", but I suggest to add a "hand-made map". You need to find some ink and clean paper, and character will be drawing outlines of map. Because not everyone have a lot of free space in head to keep there game map
5. Few times I was walking into a new door and saw a guy in a wall. Just sayin'
6. Minor thing. I think engine is good enough to let player zoom in even more. So we can look closely on armor and...other...environments=D
Thanks for reading this, I hope this game will sell very nice, because it looks more nextgen than 90% AAA-titles. Combat is a blast! Sorry for bad english, it's not my native language)
1.
In combat it's VERY hard to think each second in which way will you step.
Developer's answer:
"The reason why we're reluctant to add such an option is because you really won't be able to play properly with those controls and the game absolutely needs proper controls. It might even be easier when you've just started playing and against the easiest opponents but you will never learn and you will never be able to do the actually hard stuff that is in the game."
2. When you step close to wall, camera lifts up. It's really annoying.
In combat, it's deadly annoying.
I suggest that camera must NOT lift up in that case, but strafe a little bit right or left to still be able show action.
So in combat you will not be distracted by camera and will be able to focus on enemy.
3. I understand that finding new items in this game is very important thing. I like how many items looks like, but sometimes I think that items could be a little bit more noticeable.
4. I know that this community wants "true-mega-hardcore-game", but I suggest to add a "hand-made map". You need to find some ink and clean paper, and character will be drawing outlines of map. Because not everyone have a lot of free space in head to keep there game map
5. Few times I was walking into a new door and saw a guy in a wall. Just sayin'
6. Minor thing. I think engine is good enough to let player zoom in even more. So we can look closely on armor and...other...environments=D
Thanks for reading this, I hope this game will sell very nice, because it looks more nextgen than 90% AAA-titles. Combat is a blast! Sorry for bad english, it's not my native language)
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