k i see this is intels fault.
you mind telling me which version of opengl is used to develop? since i always here that most stick to 2.0 (due to intel and mac and embedded) im interested if the newer versions give considerable advantage in feature that it is used for a game like this.
you mind telling me which version of opengl is used to develop? since i always here that most stick to 2.0 (due to intel and mac and embedded) im interested if the newer versions give considerable advantage in feature that it is used for a game like this.