hello, i want to ask two questions regarding combat and hope you can give me objective answers.
ive seen combat videos and especially one thing makes me curious: if players were pushed one the ground by any force, they slowly stood up but it seems they have no possibility to do anything when this happened. its always very frustrating to loose control over character and just wait until he recovered while getting hit. its also not very realistic, since you can imagine various things while being on the ground, like rolling away to evade a strike, blocking or even striking. will this really be passive as it seems to me or do you have the possibilities i stated?
my other question is if swords use a correct model. i assume yes but that would conclude things that do not fit. like how is the character able to block strikes from both directions (left/right) if there is only one blocking key? you can either hold your sword that it blocks hits from the one or the other side, not both the same. will strikes also be able to block incoming strikes theirselves, as it should be possible in reallife?
besides that im still curious if one possibility to strike is enough, directional strikes/blocking could be a very good thing. i once played a top-scroller which offered directional strikes by mouse movements, e.g. you move your mouse from left to right while holding down mouse1 to execute a strike in that direction. this way you can use different moves (stab also) without requiring more keys than now and maybe even adjust the force you want to put into one strike (which makes it slower ofc but more powerful).
ive seen combat videos and especially one thing makes me curious: if players were pushed one the ground by any force, they slowly stood up but it seems they have no possibility to do anything when this happened. its always very frustrating to loose control over character and just wait until he recovered while getting hit. its also not very realistic, since you can imagine various things while being on the ground, like rolling away to evade a strike, blocking or even striking. will this really be passive as it seems to me or do you have the possibilities i stated?
my other question is if swords use a correct model. i assume yes but that would conclude things that do not fit. like how is the character able to block strikes from both directions (left/right) if there is only one blocking key? you can either hold your sword that it blocks hits from the one or the other side, not both the same. will strikes also be able to block incoming strikes theirselves, as it should be possible in reallife?
besides that im still curious if one possibility to strike is enough, directional strikes/blocking could be a very good thing. i once played a top-scroller which offered directional strikes by mouse movements, e.g. you move your mouse from left to right while holding down mouse1 to execute a strike in that direction. this way you can use different moves (stab also) without requiring more keys than now and maybe even adjust the force you want to put into one strike (which makes it slower ofc but more powerful).