Cooper Holt
Insider
I was wondering if there would be interactive snow in the game. I would certainly like for there to be, but it's just a mostly aesthetic change. If it gets implemented, it would definitely have to be later on in the development process.
For example:
-The more it snows, the more snow on the ground
-Ice?
-The deeper the snow, the slower you walk
-Different consistencies of snow:
1. Packy snow
Pretty thick (at least ankle-deep), makes a distinct "creaking" noise on contact, creates ridges around moving objects (feet, hands, weapons, bodies)
2. Thin snow
The character makes footsteps and small ridges with movement (in snow)
3. Hard snow
Depending on the consistency, the player either walks on top of the snow or breaks through
For example:
-The more it snows, the more snow on the ground
-Ice?
-The deeper the snow, the slower you walk
-Different consistencies of snow:
1. Packy snow
Pretty thick (at least ankle-deep), makes a distinct "creaking" noise on contact, creates ridges around moving objects (feet, hands, weapons, bodies)
2. Thin snow
The character makes footsteps and small ridges with movement (in snow)
3. Hard snow
Depending on the consistency, the player either walks on top of the snow or breaks through