I just saw the Pre Alpha Gameplay video, and I was pretty impressed with the direction the game is going in, however there are a number of things that bother me (most notably the animations) however I know that those will be changed over time.
HOWEVER, I want to try to intervene in your animation overhaul at (hopefully) the early stages, to prevent the game from becoming like every other medieval animation game.
I've done a lot of research on actual medieval fighting and there really is no game out there that emulates medieval combat animations properly. Even popular games like Chivalry: Medieval Warfare, War of the Roses, Dark Souls, etc, are still pretty far off the mark. Chivalry and WoTR use japanese sword fighting animations for example. Dark Souls probably comes closest to mixing gamey elements with actual medieval sword fighting elements, but even then it's still not AS true to life as it can be.
So I see your game as a great opportunity to utilize true to life swordfighting in a videogame. You guys already have a very realistic physics based fighting system and accurate collisions and weapon tracers...so I think realistic combat would be a perfect addition to the game.
I found a bunch of references you guys can potentially use for animations (if doing it by hand/hiring some sort of motion caputre down the line), and hopefully you can use it in your game. Gonna section them and place them below. Even if nothing else, I hope it gives some inspiration for true to life sword fighting animations being in a video game for once. Sword fighting is more than just swinging a metal stick into other person.
Longsword Fighting Videos:
Fast Paced Combat Example 1
Previous Techniques Explained
Fast Paced Combat Example 2
Longsword Techniques Slowed Down With Explanations
One Handed Sword Fighting Videos
Sword and Buckler
Sword and Shield and 1Handed Sword Fighting Explained in Details (very informative video)
1Handed Messer Combat
Sword and Shield Viking Combat
Halberd/Poleaxe Videos
Poleaxe Tutorial
Dagger Videos
Pretty much anything on this guy's channel
Dagger Techniques with Explanations
General Videos
Common Misconceptions about Swords 1
Common Misconceptions about Swords 2
Common Misconceptions about Swords 3
Again, my main point in these videos is to:
1) Give inspiration and references for how swordfighting is really done
2) To show general stances for different weapon styles, motions for attacking, and characteristic motions for each weapon style (For example longsword attacks and counters have a characteristic wrist turn pivot, where they spin the sword around using both hands after parrying a strike. Turning the force received, in a circle that goes back into the opponent.)
3) Give explanations of why each style is done, and how they are done.
Do with it what you will, but hopefully it helps your team get some ideas. Accurate sword fighting techniques are too scarce, and would breathe a lot of depth into the game. Hopefully you guys will consider it. Hope this helps!
HOWEVER, I want to try to intervene in your animation overhaul at (hopefully) the early stages, to prevent the game from becoming like every other medieval animation game.
I've done a lot of research on actual medieval fighting and there really is no game out there that emulates medieval combat animations properly. Even popular games like Chivalry: Medieval Warfare, War of the Roses, Dark Souls, etc, are still pretty far off the mark. Chivalry and WoTR use japanese sword fighting animations for example. Dark Souls probably comes closest to mixing gamey elements with actual medieval sword fighting elements, but even then it's still not AS true to life as it can be.
So I see your game as a great opportunity to utilize true to life swordfighting in a videogame. You guys already have a very realistic physics based fighting system and accurate collisions and weapon tracers...so I think realistic combat would be a perfect addition to the game.
I found a bunch of references you guys can potentially use for animations (if doing it by hand/hiring some sort of motion caputre down the line), and hopefully you can use it in your game. Gonna section them and place them below. Even if nothing else, I hope it gives some inspiration for true to life sword fighting animations being in a video game for once. Sword fighting is more than just swinging a metal stick into other person.
Longsword Fighting Videos:
Fast Paced Combat Example 1
Previous Techniques Explained
Fast Paced Combat Example 2
Longsword Techniques Slowed Down With Explanations
One Handed Sword Fighting Videos
Sword and Buckler
Sword and Shield and 1Handed Sword Fighting Explained in Details (very informative video)
1Handed Messer Combat
Sword and Shield Viking Combat
Halberd/Poleaxe Videos
Poleaxe Tutorial
Dagger Videos
Pretty much anything on this guy's channel
Dagger Techniques with Explanations
General Videos
Common Misconceptions about Swords 1
Common Misconceptions about Swords 2
Common Misconceptions about Swords 3
Again, my main point in these videos is to:
1) Give inspiration and references for how swordfighting is really done
2) To show general stances for different weapon styles, motions for attacking, and characteristic motions for each weapon style (For example longsword attacks and counters have a characteristic wrist turn pivot, where they spin the sword around using both hands after parrying a strike. Turning the force received, in a circle that goes back into the opponent.)
3) Give explanations of why each style is done, and how they are done.
Do with it what you will, but hopefully it helps your team get some ideas. Accurate sword fighting techniques are too scarce, and would breathe a lot of depth into the game. Hopefully you guys will consider it. Hope this helps!