Iscandar
Member
In this latest patch, one handed weapons can't even hold a candle to the two handed swords, which also happened to be buffed. I don't see any reason why you'd use sword and shield rather than a two handed sword. The swing speed is roughly the same despite the two hander having greater damage, reach, and I'd argue balance. Once one learns how to attack around shields with any two-hander, shield users actually become easier and more predictable than either two handers and polearms, despite their supposed role as defensive kings.
There's a few things wrong with one handed weapons, and it stems from the animation change. The RtL swing has been tampered with recently, making the blade impact the enemy's body diagonally, rather than straight on as it was before. This makes it more difficult than it needs to be to score a solid hit. There's less force going to the enemy and it's more difficult to avoid hitting or entangling in the enemy's weapon. There's also less effective reach and time-to-hit given the odd angle.
One handed weapons are less viable than polearms and swords now, while they were about equal in the last patch. They feel just awful to use now. No manner of user practice is going to fix this. I feel this recent improvement for one handers was a step back.
There's a few things wrong with one handed weapons, and it stems from the animation change. The RtL swing has been tampered with recently, making the blade impact the enemy's body diagonally, rather than straight on as it was before. This makes it more difficult than it needs to be to score a solid hit. There's less force going to the enemy and it's more difficult to avoid hitting or entangling in the enemy's weapon. There's also less effective reach and time-to-hit given the odd angle.
One handed weapons are less viable than polearms and swords now, while they were about equal in the last patch. They feel just awful to use now. No manner of user practice is going to fix this. I feel this recent improvement for one handers was a step back.