asdorn
Member
Hey everyone!
So as I've been perusing the forums I have noticed a lack of people talking about the thaumaturgic powers that will be in the game at some point(hopefully soon ) and well that's the idea that got me hooked and excited for Sui Generis/Exanima. The idea that you start off with a power like force push and then can modify it to suit your playstyle or needs is very intriguing. So I wanted to make a thread talking about what is already known about the thaumaturgic powers and what I think(or want) will be possible to do with them.
How Thaumaturgy Works:
Thaumaturgy is in essence the "magic" of Sui Generis; although it seems to work more like science then magic. There are six different Forms: Mind, Body, Force, Energy, Light and Displacement. The few who can wield this awesome power all have an affinity, the Form that the Thaumaturge has an affinity towards will be more easily learned and slightly more powerful for the wielder then the rest of the forms. This is not saying that a Thaumaturge does not have access to all the other Forms, it just means that one Form will be more easily augmented and be more powerful then the rest.
But how do I get more powerful you ask? How do I gain knowledge you ask. How do I become a living God you ask? Well luckily for you the answer to this is actually rather simple; all you have to do is kill every person you see...
A more serious explanation is, every time a living thing dies there is a brief window of opportunity where it is possible to absorb their Thaumaturgic power latent or otherwise. The more power one has the more that can be absorbed. Along with power it is possible to occasionally gain Thaumaturgic knowledge from the deceased minds of those recently vanquished, thus increasing one's abilities as well as one's power.
FORMS
Force
Displacement
Energy
Light
Body
Mind
So that is all the powers that I could find and what I think could be done with the available knowledge of this wonderful game. I will add whatever information I can find as it comes up to hopefully make an easy place to find everything about Thaumaturgy on the forums. Please post what you think could be done with the different forms of Thaumaturgy(I love this word).
So as I've been perusing the forums I have noticed a lack of people talking about the thaumaturgic powers that will be in the game at some point(hopefully soon ) and well that's the idea that got me hooked and excited for Sui Generis/Exanima. The idea that you start off with a power like force push and then can modify it to suit your playstyle or needs is very intriguing. So I wanted to make a thread talking about what is already known about the thaumaturgic powers and what I think(or want) will be possible to do with them.
How Thaumaturgy Works:
Thaumaturgy is in essence the "magic" of Sui Generis; although it seems to work more like science then magic. There are six different Forms: Mind, Body, Force, Energy, Light and Displacement. The few who can wield this awesome power all have an affinity, the Form that the Thaumaturge has an affinity towards will be more easily learned and slightly more powerful for the wielder then the rest of the forms. This is not saying that a Thaumaturge does not have access to all the other Forms, it just means that one Form will be more easily augmented and be more powerful then the rest.
But how do I get more powerful you ask? How do I gain knowledge you ask. How do I become a living God you ask? Well luckily for you the answer to this is actually rather simple; all you have to do is kill every person you see...
A more serious explanation is, every time a living thing dies there is a brief window of opportunity where it is possible to absorb their Thaumaturgic power latent or otherwise. The more power one has the more that can be absorbed. Along with power it is possible to occasionally gain Thaumaturgic knowledge from the deceased minds of those recently vanquished, thus increasing one's abilities as well as one's power.
FORMS
Force
Known powers:
-Force push, it is a basic attack that launches a concussive blast forward throws things back while dealing damage, ways the player can modify this ability is by making it omnidirectional to hit things in more directions and by making it more solid to make a shield against projectiles. Found in the details of Sui Generis in the games section of the website.
Speculation:
Would not be surprised if it was possible to pull things towards oneself as well. Idea for another force power would be to launch the player into the air or to the side really quickly as a dodge. My favourite idea is the possibility of picking up weapons with thaumaturgy and fighting from a distance, reducing risk to the player but also unable to react quickly if someone gets by or comes from the side
-Force push, it is a basic attack that launches a concussive blast forward throws things back while dealing damage, ways the player can modify this ability is by making it omnidirectional to hit things in more directions and by making it more solid to make a shield against projectiles. Found in the details of Sui Generis in the games section of the website.
Speculation:
Would not be surprised if it was possible to pull things towards oneself as well. Idea for another force power would be to launch the player into the air or to the side really quickly as a dodge. My favourite idea is the possibility of picking up weapons with thaumaturgy and fighting from a distance, reducing risk to the player but also unable to react quickly if someone gets by or comes from the side
Displacement
Known powers:
-Teleportation, as the name suggest the player can teleport around the map featured prominently in the pre-alpha gameplay trailer. A modification of this power is to teleport another being(seen in the trailer when the player teleports a guard to the edge of the wall where he then falls to his death).
-Ethereal form(name I have given it for lack of another), not entirely sure what happens here, but it looks like the player turns invisible in the middle of fighting for a split second and causes weapons to pass through harmlessly. Seen in the pre-alpha gameplay trailer.
-Pocket dimensional storage, ability to store items in a seperate dimension. I remember reading or hearing about this somewhere, but can't remember where(also possible my memory is confuse with another game)
Speculation:
Maybe possible to use teleportation to teleport objects as well or to pick pocket someone from a distance. Wondering if it would be possible to make the players body incorporeal temporarily to walk through walls or objects or to turn invisible and walk around instead of for just a split second.
-Teleportation, as the name suggest the player can teleport around the map featured prominently in the pre-alpha gameplay trailer. A modification of this power is to teleport another being(seen in the trailer when the player teleports a guard to the edge of the wall where he then falls to his death).
-Ethereal form(name I have given it for lack of another), not entirely sure what happens here, but it looks like the player turns invisible in the middle of fighting for a split second and causes weapons to pass through harmlessly. Seen in the pre-alpha gameplay trailer.
-Pocket dimensional storage, ability to store items in a seperate dimension. I remember reading or hearing about this somewhere, but can't remember where(also possible my memory is confuse with another game)
Speculation:
Maybe possible to use teleportation to teleport objects as well or to pick pocket someone from a distance. Wondering if it would be possible to make the players body incorporeal temporarily to walk through walls or objects or to turn invisible and walk around instead of for just a split second.
Energy
Speculation:
My thoughts are that this is going to be fire based with maybe some electricity/lightning. Probably going to be things like fireballs, walls of flame, maybe spontaneosly combusting unawares enemies? There are lots of interesting things that can be done with fire, like maybe the player could douse his sword in flame to make it deal lasting burn damage.
My thoughts are that this is going to be fire based with maybe some electricity/lightning. Probably going to be things like fireballs, walls of flame, maybe spontaneosly combusting unawares enemies? There are lots of interesting things that can be done with fire, like maybe the player could douse his sword in flame to make it deal lasting burn damage.
Light
Speculation:
I'm thinking that this power will be illusions and things like that. So maybe casting an illusionary form in the trees to attract someones attention, or to make it seem like there are more people with you then there are. Maybe the player could use it like a flashbang grenade and blind everyone make their guards go down. Or maybe i'm just flat out wrong and this is actualy where the fire stuff is, don't really know.
I'm thinking that this power will be illusions and things like that. So maybe casting an illusionary form in the trees to attract someones attention, or to make it seem like there are more people with you then there are. Maybe the player could use it like a flashbang grenade and blind everyone make their guards go down. Or maybe i'm just flat out wrong and this is actualy where the fire stuff is, don't really know.
Body
Known Powers:
-Heart Stop; this power was mentioned by Madoc, it would require the player to hold their cursor over an opponents heart for a length of time eventually stopping the heart. -Thanks to Roryn for the link. http://suigeneris.gamepedia.com/Heart_Stop
Speculation:
I think the body discipline is going to be enhancements, like making the player hit harder or swing faster, or sprint really fast for long periods of time. Possibly healing powers? Offence powers could be debuffing the oppenents, by making them slower and weaker. Maybe you could just flat out knock them out or put them to sleep or give them indigestion . Or dare I say it, shape shifting...
-Heart Stop; this power was mentioned by Madoc, it would require the player to hold their cursor over an opponents heart for a length of time eventually stopping the heart. -Thanks to Roryn for the link. http://suigeneris.gamepedia.com/Heart_Stop
Speculation:
I think the body discipline is going to be enhancements, like making the player hit harder or swing faster, or sprint really fast for long periods of time. Possibly healing powers? Offence powers could be debuffing the oppenents, by making them slower and weaker. Maybe you could just flat out knock them out or put them to sleep or give them indigestion . Or dare I say it, shape shifting...
Mind
Known powers:
- Raise dead, call forth the dead's souls back to their rotting corpses to fight for you. Found in the about Sui Generis when you click on the Thaumaturgy tab.
Speculation:
Influencing the thoughts of others is what immediately comes to mind, causing terror to make others flee or anger to make them assault one another.
Edit: I am now wondering if the acquisition of Thaumaturgic knowledge is increased by a Mind power.
- Raise dead, call forth the dead's souls back to their rotting corpses to fight for you. Found in the about Sui Generis when you click on the Thaumaturgy tab.
Speculation:
Influencing the thoughts of others is what immediately comes to mind, causing terror to make others flee or anger to make them assault one another.
Edit: I am now wondering if the acquisition of Thaumaturgic knowledge is increased by a Mind power.
So that is all the powers that I could find and what I think could be done with the available knowledge of this wonderful game. I will add whatever information I can find as it comes up to hopefully make an easy place to find everything about Thaumaturgy on the forums. Please post what you think could be done with the different forms of Thaumaturgy(I love this word).
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