Syllabear3
Member
For taking enemies around a corner, amazing.
Multishot.
Enjoy.
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Yep, historically correct arrows which were intended for war were very thick and heavy when compared to what Larsen uses.Wanted II: Origins
Wanted II: Rise of the Fraternity
Wanted II: Bend the Arrow
Wanted II: 50lb Draw Weight Bowman, a New Level of Stupidity
You won't take out even a very lightly armored enemy with that bow and arrow. In fact, it might not even do a lot of damage to an unarmored man. Those arrows do not even properly penetrate those black plastic foam targets.
You dropped a video displaying trick archery and didn't pitch anything of use with it, so I decided to parody it. If you don't understand why, I'm sorry, but no one here attacked or trolled you.Well since i created this thread with good intentions -like the other one- but for some reason people think because i made them its okay to start trolling or spitting nonsense or personal attacking and they go unnoticed, yet i am allways "caught"...
Games have rules. XA's/SG's rules are set in low fantasy and have a basis in practical medieval warfare and weaponry. I'm all for unique weaponry that has foundations in what already exists in the underworld, but why should it break the rules just because "it's a game". Lars' archery can't be applied to Exanima, regardless of whether 50lb bows and light arrows exist in it.Slash shouldn't work on armored enemies either, yet they still viable because this is just a game. They shouldnt do the slightest damage, but there they are doing it. The same can be applied to these kind of bow, or crossbows (if they are added). They won't do great damage to armored targets but at least a few pixels.
Playing co-op, tank/archer, it could be useful. They are fast and they can help somehow. Lets get imaginative now, if you manage to land an arrow or bolt to an eye it could be like a critical (or fatal) hit.
This particular shot that i posted in my op could avoid hitting your ally with a simple passive skill point (and there you have yet another passive for your skillset to make your game more interesting).
*SNIP*
If low and high fantasy is your argument, then you should not apply it in here.Games have rules. XA's/SG's rules are set in low fantasy and have a basis in practical medieval warfare and weaponry. I'm all for unique weaponry that has foundations in what already exists in the underworld, but why should it break the rules just because "it's a game". Lars' archery can't be applied to Exanima, regardless of whether 50lb bows and light arrows exist in it.
It's not an argument. This is how it is. The rules for XA/SG are laid out in a low fantasy reality and BME seems to take them very seriously. I'm not an authority on historical archery, but I'll just go ahead and call it: historical archers did not practice bending arrows. Arrows fired from war bows are too heavy and move too fast for stunts like that. It's a very niche stunt, however, since the combat of these games features major physics integrations, if being able to bend arrows is a byproduct of the physics, then that'd actually be pretty neat. I mean, I wouldn't want to see fast arrows making 90° turns, but OK, fine.If low and high fantasy is your argument, then you should not apply it in here.
ps: seriously avoid using low/mid/high etc. fantasy as argument.
Your argument is baseless and senseless. The only element (besides what may be provided by archery's future physics implementations) that exists would be the use of Thaumaturgy's "force" form to manipulate an arrow's trajectory. Now that'd actually be a good idea. Had you mentioned something like that in your original post, you probably would have had positive responses, myself included.You didn't read half my post, your argument is really bland.
We already have elements for this to work, that you didn't see them is not my problem.
If you could drop the attitude, maybe you'd notice that I changed my mind and agreed with you, just not on your terms.We already have those elements. there is not much to discuss (with you at least) and no one is looking for your aproval.
Since the helmet enchanted with some poweful magic enough to block mind attacks and making you able to see in the dark, to the lightining mace with special batteries (they seem done with some kind magic or something weird), or the mask with healing properties... etc.
Is not out of place, thanks you.
Seems like you didn't play exanima at all.
You can have a funny game with variety of items and skills, or a boring one with muh real life style. I choose the first one ofc and the second one is sentenced to failure.
Faster bows is the smarter choice in small areas as you can see in the vid, and dungeons as you see in exanima have not so many open areas.If you could drop the attitude, maybe you'd notice that I changed my mind and agreed with you, just not on your terms.
Do you expect them to make those "fast" bows capable of penetrating common armour? Also, powerful bows are not slower than lighter bows, not really.Faster bows is the smarter choice in small areas as you can see in the vid, and dungeons as you see in exanima have not so many open areas.
I was thinking about extra camera control; being able to snap the camera away from your character so you can see further. There could be some modifier for aiming that dynamically pans the view as the cursor moves away from your avatar.I'm still very skeptical about the usefulness of archery in this game, mainly because your range will be limited by the size of your screen. I guess it will all boil down to short range, around the corner, poisoned bow battles, lol.
LarzTarzan pew-pew.
Actually, that video proves that weak bows are impractical for armed combat against warriors/soldiers. Like Midcal9 said, heavier bows aren't necessarily slower. It depends on the archer's strength and draw technique, as well as the bow's length. I highly doubt Lars' bows are even 30lb, and most of the time he never fully draws them. Lars could probably slaughter an entire village of defenseless peasants more quickly than other archers, though.Faster bows is the smarter choice in small areas as you can see in the vid, and dungeons as you see in exanima have not so many open areas.