Zetheros
Developer
Hey Exanimates,
Here are the notes on today's dev meeting:
-Madoc has been struggling a bit with some pathfinding & obstacle issues, brought on by some new features and related QoL improvements. He's hopeful he has a good solution now.
-We went over some of the final assets and lighting work being done on the new areas.
-Discussed detailed mechanics for dynamic music changes.
Bit of a short meeting today, though I brought up some of the questions you guys wrote in this thread to Madoc.
In regards to having a hotkey for torch dropping; we're worried it'd be too easy to ruin a run of the game by accidentally kicking the dropped torch during combat and having it fall into a hole, or other inaccessible location.
I'll try to bring up more questions you guys post in the comments here during our weekly dev meetings.
Have a great week!
-Zeth
Here are the notes on today's dev meeting:
-Madoc has been struggling a bit with some pathfinding & obstacle issues, brought on by some new features and related QoL improvements. He's hopeful he has a good solution now.
-We went over some of the final assets and lighting work being done on the new areas.
-Discussed detailed mechanics for dynamic music changes.
Bit of a short meeting today, though I brought up some of the questions you guys wrote in this thread to Madoc.
In regards to having a hotkey for torch dropping; we're worried it'd be too easy to ruin a run of the game by accidentally kicking the dropped torch during combat and having it fall into a hole, or other inaccessible location.
I'll try to bring up more questions you guys post in the comments here during our weekly dev meetings.
Have a great week!
-Zeth