Citrick
Member
During my time lurking on this forum, reading through posts about realistic mechanics and such, I thought of a couple of things that I think might work in this instance.
Firstly, maps in games have always been a strange thing. Either they are already full and show everything (e.g. Oblivion), or they draw themselves as you travel throughout the world (e.g. Minecraft, even though that isn't a good example of a well designed game, the map is the most obvious example). I came up (someone may have thought of this before) with a way of making the map useful, yet hopefully not too overpowered or tedious to obtain. In towns of at least decent size, and other places dotted around, there could be cartographers who could take a piece of paper, parchment or whatever, and draw the surrounding area on it. Then, you could take it to other cartographers and they might have different interpretations and their information could conflict (I admit this might become a bit annoying).Also, you could draw on it yourself and mark areas of interest and paths to cool places. Obviously it would cost time and money for them to draw the map for you, but I think this would be a good way to make the map system a bit more realistic.
Secondly, I believe identifying powerful items shouldn't be as simple as using an identification scroll. When you find an item which you believe could be special (perhaps from visual cues such as the material the sword is made from, or runes inscribed on the item), you could take it to a blacksmith and have him/her identify what the weapon is made from and it's history (if it has a significant one). On top of that, if it is an item that is very powerful etc, they would only be able to identify the basest attributes of the weapon, and indicate to you that you might want to visit a loremaster or some such person. To balance this out a bit, you would be able to tell what basic items are, and maybe as you get more experienced you could begin to able to tell apart the stronger items.
I don't know how difficult these would be to implement in-game as I am by no means a programmer, but I just thought I would add a couple of my own ideas to the pool.
Firstly, maps in games have always been a strange thing. Either they are already full and show everything (e.g. Oblivion), or they draw themselves as you travel throughout the world (e.g. Minecraft, even though that isn't a good example of a well designed game, the map is the most obvious example). I came up (someone may have thought of this before) with a way of making the map useful, yet hopefully not too overpowered or tedious to obtain. In towns of at least decent size, and other places dotted around, there could be cartographers who could take a piece of paper, parchment or whatever, and draw the surrounding area on it. Then, you could take it to other cartographers and they might have different interpretations and their information could conflict (I admit this might become a bit annoying).Also, you could draw on it yourself and mark areas of interest and paths to cool places. Obviously it would cost time and money for them to draw the map for you, but I think this would be a good way to make the map system a bit more realistic.
Secondly, I believe identifying powerful items shouldn't be as simple as using an identification scroll. When you find an item which you believe could be special (perhaps from visual cues such as the material the sword is made from, or runes inscribed on the item), you could take it to a blacksmith and have him/her identify what the weapon is made from and it's history (if it has a significant one). On top of that, if it is an item that is very powerful etc, they would only be able to identify the basest attributes of the weapon, and indicate to you that you might want to visit a loremaster or some such person. To balance this out a bit, you would be able to tell what basic items are, and maybe as you get more experienced you could begin to able to tell apart the stronger items.
I don't know how difficult these would be to implement in-game as I am by no means a programmer, but I just thought I would add a couple of my own ideas to the pool.