I believe Everyone was impressed by what they saw on kickstarter and longed for a playable game, the months and years went by and a community has grown that has followed the game in its detail together with an amazing and "intimate" Dev team. Great work everyone! Great work baremettle.
Edit* So...
Wouldnt you make the same input comparatively? Having cursor fixed relative to you and camera fixed on world you need to aim with your mouse on a strafing target, now the opposite, camera free from world and cursor fixed on world you need to aim with the mouse as much as before, giving the same...
This is the system soren proposes with a fixed cursor relative to screen:
This is the system soren proposes with a fixed cursor relative to world:
EDIT* Changed cursor relative to cursor to character *facepalm*
EDIT*2 Changed character to screen.
I hope there wont be wiki entries of everything in the game after a week. I really dig the idea of a collective ignorance of the world, and legends that may or may not be true and only rises to the surface after years of playing and investigation from the community.
Nice, not seeing through the doors really adds some more atmosphere, a sense of a real space, instead of having a view where everything is so see through and open when you are exploring.
Took a few days to readjust, now im better then ever. Sometimes I find myself dashing when i dont want too due to the light hold threshold could be a tad longer to activate