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  1. G

    "Camera locked to character" lifehack, AKA heavy object on spacebar

    Subj. Seriously, it works. I put something heavy(a pack of 15 Mosin rounds, to be precise) on the spacebar, and 90% of my frustration went away. I actually know what my character is doing and where is he facing at all times. This locks mouse from moving around the screen, but that is even...
  2. G

    My take on how to make Exanima into a fighting simulator, not a physics one

    I like Exanima, of course. It reminds me of Die By The Sword, and somewhat avoids its problem of "sword controlled by mouse" (most of the time, that just led to the DBTS knight waving the sword around awkwardly in very wide arcs) by having automatic blocking (ingenous!) and pre-programmed...
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