Syllabear3
Member
I still seeing this and kinda piss me really off... max str characters handling heavy weapons very slow. They have enough strength to handle heavy stuff ( like heavy armors, mace, poles), yet they seem to strugle like the weakest character would (and should) struggle because of the lack of muscle.
It totally makes no sense. More muscles= better heavy weapon/armor handling, powerful blows but slow in actions etc. Smallest and weaker= faster, silent, more reflex etc.
Just making an example: a tall and skinny character would be nice for long bows. He will be fast reloading arrows and tall/strong enough for long bows.
You will be rolling with your character with clases, without even having them (wont work too much in arena but yes if sui generis is released as rpg).
I think this seriously needs to change because its like a joke that the smallest and weakest character can handle a mace much better than a stronger one.
Another thing that is really bothering me is that hits on the head with maces have absolutly no effects (using stronger, tallest and fatest char for fun right now). Enemies hit by it are like "oh he got me in the head, i can still going lol". Like a hard slap and you are ready to keep going... not even falling on the ground.
I think it is time to start adding effects to weapons like: slash= bleeding, impact= disable, stun, dizzy... etc.
Poisons for assassin style characters, you name them.
It totally makes no sense. More muscles= better heavy weapon/armor handling, powerful blows but slow in actions etc. Smallest and weaker= faster, silent, more reflex etc.
Just making an example: a tall and skinny character would be nice for long bows. He will be fast reloading arrows and tall/strong enough for long bows.
You will be rolling with your character with clases, without even having them (wont work too much in arena but yes if sui generis is released as rpg).
I think this seriously needs to change because its like a joke that the smallest and weakest character can handle a mace much better than a stronger one.
Another thing that is really bothering me is that hits on the head with maces have absolutly no effects (using stronger, tallest and fatest char for fun right now). Enemies hit by it are like "oh he got me in the head, i can still going lol". Like a hard slap and you are ready to keep going... not even falling on the ground.
I think it is time to start adding effects to weapons like: slash= bleeding, impact= disable, stun, dizzy... etc.
Poisons for assassin style characters, you name them.