Cesco
Member
There's something I want to point out about Exanima's UI.
The compass is, by now, the only item that acts like a passive bonus, presenting itself on the HUD, instead of being an active object, that gives you information when you ask for them.
I believe that, as long as maps are active objects, it doesn't make sense that the only other navigation tool have to work differently; I think it would be more coherent if the compass could open its own "itemized window" with a double click, similarly to the behaviour of maps.
I know it is the lesser of the details, but I've never seen it being adressed.
I hope you're all doing well, keep it up! : )
The compass is, by now, the only item that acts like a passive bonus, presenting itself on the HUD, instead of being an active object, that gives you information when you ask for them.
I believe that, as long as maps are active objects, it doesn't make sense that the only other navigation tool have to work differently; I think it would be more coherent if the compass could open its own "itemized window" with a double click, similarly to the behaviour of maps.
I know it is the lesser of the details, but I've never seen it being adressed.
I hope you're all doing well, keep it up! : )