Hey my friend! Sorry for being confusing tbh sometimes I'm not very good in making myself clear.I think I'm still just a little lost on the argument you're making XD
You complain about dodging being more effective than parrying... well... yeah!
In fencing (historical not modern) we always say your best defense is distance. Why on earth would I want to parry if I can just step outside of the attack range and counter attack. Parrying is dangerous and to be used when your opponent was able to overtake you despite your efforts to step out or to the side. I'm sorry but it just seems like you really really really want to parry more and dodge less, which is kind of inverse of reality.
You got a fair point, but think about the dungeon for a . moment: you cant always Dodge due limited space só you are forced ti parry. Its way too dangerous and a considerably hard to pull of propely while just a bit unbalanced, and give a shitty reward imo.
Indeed you could say I want to see more parry and ripostes as well. But even if dodging is going to be the main deffensive move, I think that parrying should work a bit more reliably due dungeon